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#1 | ||||
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Join Date: Jun 2013
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Well, sort of. I'm actually intending to replace Cleaving Strike and Whirlwind Attack with Techniques built using my version of Imbuements - which requires figuring out how to build them as Advantages first (with Natural Weapon as the base). Quote:
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I really like this Arc suggestion, regardless of what price we ultimately decide on. Thanks, evileeyore - I think I'll go with this unless someone comes up with something better.
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GURPS Overhaul |
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#2 |
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Join Date: Sep 2004
Location: Canada
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Short Range works just as well on Jet as it does on normal Innate Attacks.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 | |||
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Join Date: Jun 2013
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*Actually, I'd still build it as a Natural Weapon, with as many levels of Increased Damage as needed and allowed; if that were insufficient, I'd use the suggested One Attack Only -60% Limitation on Striking ST. But that's more because I actually prefer Natural Weapon over Innate Attack. Quote:
For the actual build I'm looking at, it occurs to me that the normal Ranged modifier is +40%, while Emanation is -20%, so it may be appropriate, with the Ranged modifier for Natural Weapon being +100%, to change Emanation to -50%. On a Natural Weapon, the first is something like Cone +80%, Ranged +100%, Blockable -10%, Reduced Max Range x1/10* -15%, Reduced Range x1/10* -30%, for a total of +125%. The Arc build would be Arc +40%, Ranged +100%, Blockable -10%, Emanation -50%, for a net +80%, or +90% to switch Arc out for Area Effect. It does occur to me that at this price, limiting it to only the front 3 hexes has so little effect on price most are likely to opt for just the full coverage. I'm honestly tempted to make it +100% for the Area Effect (fudging things a bit for an even -10 to hit in my Imbuement system), and +60% for only the front 3 hexes (boosting the Accessibility to -40%, which is probably a bit much), simply because those "feel" a bit more right to me, but that's a case where I'm taking the "proper" build and adjusting it a bit - in which case the proper build is at least giving me a jumping-off point. *This assumes a character with ST 10 - higher ST actually gets more range, but you have to be at ST 20 before you'd really get a higher Limitation value anyway, so I think we're good here.
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GURPS Overhaul |
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#4 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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The problem with Cone is that in order to hit 3 hexes across the target has to be at least 3 hexes away...
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#5 |
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Join Date: Jun 2013
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I don't see anything in the description of Cone that indicates this. An undefined cone, as for a weapon, spreads at a rate of 1 yard of width gained per yard of range, but there's nothing indicating this is the fastest it can spread. Even with that, I certainly prefer the Arc+Emanation route instead.
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GURPS Overhaul |
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#6 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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I suppose if the cone were 1 yd maximum range and 3 yd wide at range... then it's a 3 yd wide arc. Huh. |
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#7 | |
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Join Date: Sep 2004
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In the case of a flaming blade, as described in the OP, I'd look at the Jet solution that was mentioned earlier.
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My blog: All my hobbies, all the time |
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#8 | ||
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Join Date: Sep 2004
Location: Canada
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| cone, melee, powers |
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