Quote:
Originally Posted by Kelly Pedersen
I agree that Walls should be 4 yards tall, as per the usual Area of Effect rules. I'd argue that the +60% version of Wall, that lets you shape the effect, should include whether the wall is vertical or not. Since each chunk of Wall gives you 12 square yards of area to play with, I guess enclosing an SM 0 individual in a sphere would thus require 3 "Wall units", since a sphere with 1.5 yards of radius has a surface area of 28.26 square yards. And a 2-yard high hemisphere still needs just over 24 square yards, so it still needs 3 Wall units too.
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I assume by "wall units" you're referring to the 3x4x1 yard chunks that each yard of radius on the area effect gives you? In that case, yeah, I could see a 3 yard radius working, although personally I think that's a bit low, and would be tempted to require 5 (2 to surround the target, 2 to build on top of that surrounding wall, then 1/3 of a full unit to fill in the empty spot above the target; the remaining volume might be usable to strengthen the wall a bit).
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The other thread brought up another question, which I'll also add to the original post - do walls, permeable or rigid, require contact with the ground at some point, or can they be made such that they simply hover in the air?