Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-21-2017, 06:06 AM   #13
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Need help with some stuff with Ritual/Path magic.

Quote:
Originally Posted by DeathDaisy View Post
IIRC, you can use the Bestow a Penalty modifier to lower their resistance roll.
Quote:
Originally Posted by Jaware View Post
I was under the impression that the bestow a bonus/penalty modifier had to be used on a separate spell that pierced the targets defenses so that they would be "under the effects of the -resistance" spells, in order for the other one to actually be used.

Can you use the bestows a penalty in order to make a spell you cast harder to resist if that is part of the spell?
Quote:
Originally Posted by DeathDaisy View Post
I can't say where I read it without looking around a bit, but I'm 98% sure that you can add Bestow a Penalty to a ritual to make the spell harder to resist. I'm sure someone will correct me if I misremember. On the offchance that I remember wrong, which has happened, I have played that way in campaigns without issues, so shouldn't pose a problem even if it turns out it's not RAW.

Quote:
Originally Posted by Humabout View Post
This, in fact, is not RAW. PK has addressed his concerns over allowing it here:

Full Thread: http://forums.sjgames.com/showthread.php?t=119351
Since this is the third or fourth thread I have read this morning with this in it let me make it clear: Adding additional energy to a spell via Bestows a Bonus for energy-gathering Ritual Path Magic is probably (as PK has noted) probably a crock. However, effect-shaping Ritual Path Magic probably isn't and I am in fact using it in my current campaign. DF19 makes it explicitly allowable for that particular system.


Quote:
Originally Posted by Jaware View Post
As for batteries, I was thinking of using the exempt on Ravens and pennies about the ability to make one time use "batteries" for it since my game is only a 150 pt fantasy game.
Let me know how that goes.


Quote:
Originally Posted by DeathDaisy View Post
I checked out the batteries on raven and pennies, and that should work great. Ghostdancer is something of a real life magician when it comes to RPM, so if I happen to say something that goes against what he has written, I'm probably wrong.
Pfft.


Quote:
Originally Posted by Jaware View Post
Alright. I bought the article. I'm glad that I did. It's pretty much indispensable now.
Heh.

Quote:
Originally Posted by Jaware View Post
I do have a couple questions though. PKs example had conduit at lvl 4, I thought talents had a cap of 3?
Nope. Level four (or higher depending on the campaign).

Quote:
Originally Posted by Jaware View Post
And in the section of ritual symbols on pg 13, why does it change farm creation time to 2 hours? That seems a bit excessive to me. What am I missing there?
Mostly as a tradeoff for the bonuses symbols give (lower difficulty of core skill, reduced energy cost, and reduced penalty per gathering attempt).

Quote:
Originally Posted by Jaware View Post
And lastly (for now), the perk, mighty spell, what is its text? It may be because I'm extremely tired, but I can't seem to find how it works.
GURPS Thaumatology: Magical Styles (p. 27) explains it.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
magic, monster hunters, path, ritual, ritual path magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.