Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-19-2017, 05:58 PM   #13
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Need help with some stuff with Ritual/Path magic.

Quote:
Originally Posted by ericthered View Post
If I want an RPM mage throwing fireballs a lot, I generally go to magic as powers and have them buy their favorite attack as an innate attack. The original RPM character, the witch template in monster hunters, did a similar thing with TK.
Though it's definitely possible to create a "fireball-focused" RPM caster with a bit of specialization.

As an example, take the MH4 magician (a 200-point hero). Spend the 20 advantage points on Conduit 4. Take Path of Energy-18*, Path of Magic-17*, and the others at Path-11. Take Innate Attack (Projectile)-15*. Spend 4 quirk points for +1 to Path of Magic and another for Ritual Mastery (Fireball).

* Includes +4 from Conduit.

It's almost trivial to find a +1 Place of Power and to afford a single +4 grimoire. So you create your Fireball charms at home with a Path skill of 18 (base) + 2 (Ritual Mastery) + 1 (Place of Power) + 4 (grimoire) = 25. That's enough to comfortably pull off 115-energy missile spells with ease!

Accurate Fireball: Greater Create Energy (6) + Lesser Control Energy (5) + Damage, External, 12d burning with Guided and Increased 1/2D x10 (25). 108 energy (36x3).

Your Thaumatology skill is 14, but 18 for the purpose of Energy/Magic rituals only, so that gives you a total of 20 charm slots, 4 of which must be Energy and/or Magic rituals. That means you can easily use 10 of them on ready-to-toss Accurate Fireballs (that you throw with Innate Attack skill 15), leaving 10 free for whatever else you want to be able to cast. Admittedly, you aren't going to be amazing at anything that doesn't involve general magic or energy manipulation, but that still leaves a lot of tricks in your toolbox.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
 

Tags
magic, monster hunters, path, ritual, ritual path magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.