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Old 06-16-2017, 01:16 AM   #8
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Need help with some stuff with Ritual/Path magic.

Quote:
Originally Posted by DeathDaisy View Post
IIRC, you can use the Bestow a Penalty modifier to lower their resistance roll.
I was under the impression that the bestow a bonus/penalty modifier had to be used on a separate spell that pierced the targets defenses so that they would be "under the effects of the -resistance" spells, in order for the other one to actually be used.

Can you use the bestows a penalty in order to make a spell you cast harder to resist if that is part of the spell?



Quote:
Originally Posted by DeathDaisy View Post
I don't think you can get a default over 12 without investing the points. Without training and advantages, you won't be throwing any fireballs without considerable risk and time investment to create charms, what with all the penalties. An effective mage needs the skills and advantages, probably for balance reasons. Grimoires and such can sometimes act as "batteries", but can't be a substitute for real training and talent, I'd say.
I don't disagree. I don't think it's unbalanced or anything. I was just curious on the best way(and most point effective) way to raise the cap of the various paths.

As for batteries, I was thinking of using the exempt on Ravens and pennies about the ability to make one time use "batteries" for it since my game is only a 150 pt fantasy game.
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magic, monster hunters, path, ritual, ritual path magic


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