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#21 |
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Join Date: Nov 2013
Location: near Seattle WA USA
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It might be interesting to invite Michael Andre-Driussi into this discussion, since he did such a good job on other aspects of the literary origins of Traveller. He has written for SJ Games, by the way (specifically GURPS New Sun), so he may even have a SJ Games forum account already.
Additionally, there are some Traveller pioneers who could offer their own histories if they were asked at the right time -- for example, if Marc Miller turned up at a game convention Q&A. Sadly, the most accessible Traveller pioneer is gone. Loren probably could have told us a lot if we had asked him while he was alive; he probably could have written a great JTAS article about it too. One possible literary explanation for Traveller psionics, particularly suppression, is inversion of literary examples, rather than copying. There are a fair number of examples of psionic aristocracy -- notably the Darkover series, which dates back to the 1950s -- and it's not ridiculous to imagine designers looking at a source and saying, "Let's do the opposite of this." |
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#22 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#23 |
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Join Date: Aug 2004
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Odd John by Olaf Stapledon.
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#24 | |
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Join Date: Aug 2007
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Fred Brackin |
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#25 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Perhaps it is influenced by Wyndham's THE CHRYSALIDS (1955), where mutants are literally, religiously persecuted in Newf, regularly produce a telepathic minority, and are supported by an advanced, hidden enclave of fellow talents. Last edited by jeff_wilson; 06-07-2017 at 11:01 PM. |
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#26 |
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Join Date: Jul 2005
Location: Albuquerque, NM
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Didn't Marc Miller say somewhere that the limitations on psi were entirely for game balance purposes?
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#27 |
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Join Date: Mar 2005
Location: near Houston
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I think a simple mechanic allowing someone to attempt to resist psionic influence -- which CT lacks -- would have been a much cleaner solution to game balance.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#28 | ||
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Join Date: Aug 2004
Location: traveller
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I have to modify this: in his White Dwarf #23 interview, Marc Miller said, "Movies and television particularly affected me." |
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#29 |
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Join Date: Jul 2005
Location: Albuquerque, NM
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#30 | |
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Join Date: Aug 2007
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You've go to pick and choose your star Trek even. Cyrano Jpnes and Harry Mudd, the odd mining colony and space station might be it.
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Fred Brackin |
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| Tags |
| old school, psionics |
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