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#1 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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going for a straightforward shot at this...
Basic lift will be 180. We can use a good deal more weight that basic lift. I'm going to go for 3x basic lift, to leave him at medium encumbrance even when lifting massive weapons and carrying some gear. So our target weight is 540 lbs. In low tech, all armor locations together are 300% of a torso piece, and all weights are for torsos. On page 109 of low tech, its says +50% cost and weight per +1 DR. Witch is probably going to give us strange results, but here we go: If you use heavy plate, adding +9 DR will give you 18 DR for a torso weight of 176 and a total weight of 528 lb. it costs 660k$. If you use light plate, adding +43 DR will give you 46 DR, weight 540 lbs (exactly on target), and cost 675k$. I do not think this system was meant for such cases, however.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#2 | |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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But from a realistic point of view, 40+ points of DR would be over half an inch thick, which is no longer in the realm of thin-walled cooling (from an engineering perspective), and this slab armor is far too thick to hammer or shape by hand. This might require industrial machining and manufacturing. So how would that affect fabrication?
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Demi Benson |
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#3 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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My personal house rule is that you can increase the armor one step more for each +1 SM - so a SM +1 character could have extra-heavy plate (DR 12) or extra-heavy segmented plate (DR 6).
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 06-05-2017 at 11:26 AM. |
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#4 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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It makes sense that mail has no equivalent to the heavy plate rule: the basic problem for mail is that to make heavier mail you need thicker wire, and if you have thicker wire you need larger rings, and if you increase ring size by too much it no longer either protects or moves properly. |
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#5 | |
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Join Date: Jan 2010
Location: Brighton
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I.e the need to articulate the arm does require arm armour to be articulated as a whole, but not every bit of arm armour is subject to the limitation because not every square inch of limb armour needs to equally articulate for the arm to articulate. basically arms aren't only made of joints! So for instance some of the thickest bits of plate were breastplates that were 8-9mm thick generally worn by cavalry, and if were saying DR14 is the max that would mean such breast plates would be made of 39 DR per inch metal overall. Even if we say it was hard to produce plate of higher and uniform DR in that thickness range, I think that 14 upper limit is a little low. But like the point about ST30 I don't think the LT rules were written with 8-9mm thick plate as the standard in mind, because well historically it wasn't only being needed to withstand latter guns etc. *EDIT, TBF I don't think the armour rules in LT were written assuming ST30 humans as the standard though! Last edited by Tomsdad; 06-06-2017 at 04:30 AM. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Modern level IV plates can be twice that, you can wear a lot of armor on the center torso before its thickness causes serious problems. However, the dropoff for what's practical anywhere else is fairly extreme, a plausible simplified assumption is that the maximum thickness is something like 10% of limb diameter if no articulation is needed, half that if it's needed. For a rigid torso, that lets you have in the vicinity of an inch (DR 70). For articulated wrists, it's about DR 4; for articulated fingers, DR 1 or maybe 2.
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#7 |
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Join Date: Jan 2006
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Fabrication problems can be overcome with cast bronze armor (at TL2+).
Articulation and movement are the big limitation. Joints are going to be much more vulnerable. I'd eyeball DR 40 on head and torso, 15 on limbs, and 5 on hands/feet/joints as a start, with maybe an extra +2 or +4 to target chinks. Maybe add 5 to the non-torso locations if we're talking low-cinematic. |
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#8 | ||
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Join Date: Jan 2010
Location: Brighton
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As an example taking myself as a model I could wear armour 13mm thick on my upper arms, 5mm on my elbow (taking the shortest measurement) and 11-13mm on my forearms! In terms of plate that is hugely thick. Since I'm not ST30 weight is going to be the limiting factor here long before I hit those 10% and 5% figures! |
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Nowhere in particular. Simple geometry says that the plausible thickness is going to be proportional to limb thickness and also vary by the range of motion needed, but the actual 10% number is just a guess.
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#10 |
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Join Date: Jan 2010
Location: Brighton
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| Tags |
| low-tech armor |
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