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#1 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
Another factor might be armour plates of certain types may only be manufactured up to certain thickness (but well duplex plate would possible help with this). and some armour can't be made thicker and thicker indefinitely and maintain certain characteristics e.g I think Mail can only be made so thick or dense before losing flexibility But the reality is a human with ST30 will has a ludicrous power to weight ratio, and in real life some bits of breast plates got up to 8-9mm or so. So I think in general the answer is pretty damn thick Last edited by Tomsdad; 06-07-2017 at 01:52 AM. |
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#2 |
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Join Date: Sep 2007
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RAW in Low-Tech ("Heavy Plate", p109) is to increase weight (and cost) by 50% per +1 DR.
DR is in general rated per inch of material, so by that rule in Basic (B558), doubling the thickness of armor would double the DR, and also double the weight. (You'd have to work the numbers backwards to find out how thick the starting armor was. The LT rule is assuming realistic plate armor and starting with an assumed thickness for "normal" plate to get that +1 DR = 50% increase.) A ST 30 human has a BL 9 times that of a ST 10 human. If we assume that the proportion of BL devoted to armor remains the same, then the armor weighs 9 times as much. By the LT rule, that's +16 DR (or DR 23 if we start with the Basic "Heavy Steel Corselet"). By the Basic structure DR rule, it's 9 times the thickness (whatever that may be), so 9 times the DR, or DR 63 for that Heavy Steel Corselet. Yes, at some point the armor becomes so thick that you start having to redesign it, as the shape becomes wrong. I'm also assuming the ST 30 human is of normal human size. LTC2 has rules for scaling armor to different Size Modifiers, if your goal is to armor ogres or giants or Galactus. |
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#3 | |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Quote:
Also, does anyone think that adding multiple layers of grand guards might be workable? It seems like it should be ok as long as you pay the cost for it; and it solves the problem of joints having too much DR, since only the base layer would be counted for joints. Thanks for pointing that out. I edited the message to include Pyramid articles as ok. I meant only LT as opposed to Basic or UT.
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Demi Benson |
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#4 | ||
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Join Date: Jan 2010
Location: Brighton
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The scales of what we're talking about are pretty different, and TBH tailoring and fitting is a bigger factor than abstract thickness. (badly tailored and fitted thin armour will restrict movement worse than well tailored and fitted thicker armour, and it not like even 1mm think plate won't restrict you if it's in the wrong place). Basically ergonomics is complicated and trying to tie down to X mm good, Z mm thickness bad is not really going to work. As a ball park I might take half the Max DR stat from the pyramid article (NB. I tend to ignore the max DR stat in some cases, unless I think there is a specific reason for it in individual cases) What I would say is if were talking about unusually thick armour I'd certainly just add abstractly high costs for making and tailoring it! Since it would be something out the ordinary and IIRC some plate at some thickness's might be pushing the bounds of manufacture techniques. Quote:
Yeah I find it a better system to tinker with especially as it's consistent with how DR works in the system Last edited by Tomsdad; 06-06-2017 at 04:21 AM. |
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