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Old 06-03-2017, 10:27 PM   #6
Curmudgeon
 
Join Date: Sep 2011
Default Re: Combining GURPS and Hackmaster combat system?

Quote:
Originally Posted by Exallted View Post
I guess I just like the idea and how it supposedly works in a more dynamic way - as in everybody must keep their attention on the count or lose a potential action. Of course this can be enforced in a traditional turn by turn style. I suppose the novelty of it all really caught my attention.
Yes, I can see how it might, but weapon speed would need a lot of work to port over to GURPS. As is, weapon speed would probably have caused people to pay less attention.

If your weapon speed is 6, for the next five turns, you have nothing to do before you can strike again. Whereas under current GURPS rules you could, on average, have made a defense on the turn you made your initial strike (attack) and made five further attacks and five further defenses during those five turns.

I know which condition I'd find more interesting and more liable to keep my attention on the game (It's the same condition for both, getting the opportunity to do something every one second turn.)
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