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#1 |
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Join Date: Jul 2015
Location: Santa Fe, New Mexico
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Might you be thinking of the Minute of Angle rule under Harsh Realism for Tactical Shooters, on p.32 of Tactical Shooting?
Minute of Angle: Every firearm has a dispersion, no matter how well fixed or braced. At high skill, the weapon may be the limiting factor in a shot. Effective skill before penalties for speed, range, and size can’t exceed 22 + (2 x Acc), including the Acc bonus from match ammo. If so, this is a limitation on Skill based on the weapon's Acc, not the other way around. It's optional, too, and doesn't apply to Laser (or X-Laser, etc.) weapons regardless, as their dispersion is less than the diameter of the barrel. Eye for Distance is on p.13 of Power-Ups 2: Perks. It essentially lets you benefit from using a rangefinder without having to carry one. I would agree with the judgement of "Can't combine Enhanced Tracking with Tunnel Vision" if it weren't for the fact that in Powers, p.49, Enhanced Tracking (and Multiple Lock-Ons) is described as emulating "the situational awareness of cinematic warriors". This seems to me to describe more of a "sixth sense" to me... Last edited by RedDragon; 05-28-2017 at 05:01 PM. |
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#2 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Given Deadeye I would ignore the benefits of Eye for Distance for aiming than. I agree Enhanced Tracking can be a Combat Awareness kind of thing as well as a HUD type ability. I would still be leery of mixing the two with Vision as your only targeting sense. On the other hand Tunnel Vision just restricts your perception/sighting arc so I could see justifying it. It loses some utility so the Tunnel vision is a meaningful limitation and I can see you focusing on two spots in the same line of sight or aiming at two locations on the same target even so.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#3 |
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Join Date: Jul 2015
Location: Santa Fe, New Mexico
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My big problem is that Telescopic Vision explicitly states that it can reduce distance penalties or increase Acc, but Long-Range Vision only reduces distance penalties. I was wondering how the two interact.
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#4 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
They do the same thing in a different way so I would not let them stack but having both gives you flexibility. Telescopic vision is more useful as an ACC bonus but costs more.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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| Tags |
| accuracy, rules clarification, sniping, ultra tech |
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