Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-28-2017, 04:52 PM   #1
RedDragon
 
RedDragon's Avatar
 
Join Date: Jul 2015
Location: Santa Fe, New Mexico
Default Re: Accuracy Clarifications and Enhanced Senses

Might you be thinking of the Minute of Angle rule under Harsh Realism for Tactical Shooters, on p.32 of Tactical Shooting?

Minute of Angle: Every firearm has a dispersion, no matter how well fixed or braced. At high skill, the weapon may be the limiting factor in a shot. Effective skill before penalties for speed, range, and size can’t exceed 22 + (2 x Acc), including the Acc bonus from match ammo.
If so, this is a limitation on Skill based on the weapon's Acc, not the other way around. It's optional, too, and doesn't apply to Laser (or X-Laser, etc.) weapons regardless, as their dispersion is less than the diameter of the barrel.

Eye for Distance is on p.13 of Power-Ups 2: Perks. It essentially lets you benefit from using a rangefinder without having to carry one.

I would agree with the judgement of "Can't combine Enhanced Tracking with Tunnel Vision" if it weren't for the fact that in Powers, p.49, Enhanced Tracking (and Multiple Lock-Ons) is described as emulating "the situational awareness of cinematic warriors". This seems to me to describe more of a "sixth sense" to me...

Last edited by RedDragon; 05-28-2017 at 05:01 PM.
RedDragon is offline   Reply With Quote
Old 05-28-2017, 05:17 PM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Accuracy Clarifications and Enhanced Senses

Quote:
Originally Posted by RedDragon View Post
Might you be thinking of the Minute of Angle rule under Harsh Realism for Tactical Shooters, on p.32 of Tactical Shooting?


Eye for Distance is on p.13 of Power-Ups 2: Perks. It essentially lets you benefit from using a rangefinder without having to carry one.

I would agree with the judgement of "Can't combine Enhanced Tracking with Tunnel Vision" if it weren't for the fact that in Powers, p.49, Enhanced Tracking (and Multiple Lock-Ons) is described as emulating "the situational awareness of cinematic warriors". This seems to me to describe more of a "sixth sense" to me...
Not what I was thinking of, but it may have come from an earlier edition.
Given Deadeye I would ignore the benefits of Eye for Distance for aiming than.
I agree Enhanced Tracking can be a Combat Awareness kind of thing as well as a HUD type ability.
I would still be leery of mixing the two with Vision as your only targeting sense. On the other hand Tunnel Vision just restricts your perception/sighting arc so I could see justifying it. It loses some utility so the Tunnel vision is a meaningful limitation and I can see you focusing on two spots in the same line of sight or aiming at two locations on the same target even so.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 05-28-2017, 05:44 PM   #3
RedDragon
 
RedDragon's Avatar
 
Join Date: Jul 2015
Location: Santa Fe, New Mexico
Default Re: Accuracy Clarifications and Enhanced Senses

My big problem is that Telescopic Vision explicitly states that it can reduce distance penalties or increase Acc, but Long-Range Vision only reduces distance penalties. I was wondering how the two interact.
RedDragon is offline   Reply With Quote
Old 05-28-2017, 06:24 PM   #4
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Accuracy Clarifications and Enhanced Senses

Quote:
Originally Posted by RedDragon View Post
My big problem is that Telescopic Vision explicitly states that it can reduce distance penalties or increase Acc, but Long-Range Vision only reduces distance penalties. I was wondering how the two interact.
Yeah, I would just say that you just use whichever one you want.
They do the same thing in a different way so I would not let them stack but having both gives you flexibility.
Telescopic vision is more useful as an ACC bonus but costs more.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Reply

Tags
accuracy, rules clarification, sniping, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.