Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-14-2017, 12:46 PM   #4
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: A different flavor of Ritual Path Magic

Quote:
Originally Posted by Anders View Post
I like the system in Incantation Magic - except that I'd add a "Life" path to deal with animals and plants and turn Demonology back into "spirit".
Sounds good.


Quote:
Originally Posted by Anders View Post
Either Distortion Points or Threshold-Limited Mana. I like Threshold-Limited Mana.
Distortion Points do require more work since you need to spell it out exactly what and when they are given.


Quote:
Originally Posted by Anders View Post
That's an interesting idea. Maybe the rules for Optional Specialization might yield interesting results.
That's pretty much exactly What I'd do.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
homebrew, incantation magic, ritual path magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.