Quote:
Originally Posted by vicky_molokh
Please clarify:
1. Are you insisting that this level of ruleslawyery literalness of the reading of the disadvantage in question is appropriate to the pricing of said disadvantage?
Or:
2. As above, is appropriate to the examples given throughout the books published?
Because I just gave the context in which the disadvantage should remain playable and gave comparisons of other equally-priced disadvantages for benchmarking the amount of trouble it should give.
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Point values are not a perfect guide to how problematic a disadvantage is in a given campaign. In a gritty WWII special operations campaign, Pacifism (Reluctant Killer), or indeed, any other pacifism, is a much greater handicap than their point-values suggest. In a campaign where the PCs are supposed to be freelance criminals and covert operatives in the style of
Ronin, playing multiple sides against each other, Easy to Ready and Truthfulness are much more crippling than their point value would indicate. And in a campaign where the PCs are meant to be undercover narcotics officers, several Disadvantages, such as Honesty or Intolerance (Drug Dealers), would be so crippling as to make the character unsuitable for the campaign.
And in a campaign where the PCs are meant to be an extrajudicial death squad handling problems that the mundane law enforcement authorities of the world neither know about nor are equipped to handle, Honesty is archtypical of a Disadvantage that makes a character unsuited for the very concept of the campaign. Taking Honesty for an outlaw whose very career is against the law is like taking Lame (Sessile) for a runner.