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Old 05-11-2017, 01:10 PM   #1
David Johnston2
 
Join Date: Dec 2007
Default Re: My Honest Opinion

Quote:
Originally Posted by Icelander View Post
We have other traits that are intended for honest, morally upright characters.* Those include Code of Honour, Pacifism: Cannot Harm Innocents, Sense of Duty or Vow.

GURPS Honesty is pretty unsuitable for the protagonist of any kind of adventure, as it makes is difficult to impossible for the characters to take matters into their own hands, as opposed to leaving them to properly constituted authorities.
It's perfectly suitable...in fact I'd say mandatory for any character who is a stand in for a D&D Paladin. It's not a problem for superheroes apart from issues associated with secret identities. In English Common Law settings you are allowed to rescue people and stop felonies just as long as you hang around to talk to the cops afterward. It works for actual cops.
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Old 05-11-2017, 01:48 PM   #2
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: My Honest Opinion

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Originally Posted by David Johnston2 View Post
It's perfectly suitable...in fact I'd say mandatory for any character who is a stand in for a D&D Paladin. It's not a problem for superheroes apart from issues associated with secret identities. In English Common Law settings you are allowed to rescue people and stop felonies just as long as you hang around to talk to the cops afterward. It works for actual cops.
All D&D Paladins I've seen believed in a code of conduct that didn't change depending on jurisdiction. If a foreign realm they visited had bad laws designed to oppress minorities, they were under no obligation to 'do their best' so that everyone obeyed those bad laws.

Also, it's not enough to just hang around to talk to the cops. You've got to actually tell the cops the truth, too. Including, in the vast majority of cases, things that you may not think are relevant, but the cops do. Like who you are. Not just your stripper or superhero name, but your actual legal identity.
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Old 05-11-2017, 02:29 PM   #3
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: My Honest Opinion

One thing I noticed is that when you have a player who is a specialist in a field at a game table, he will often be rightfully very vocal if the less knowing GM is approximate, or worse, wrong, on the subject. Architecture, history, arms and armor, ship handling, whatever. On subject they don't know about however, anything goes.
I could probably have one of my player sailing on the Victory in 640 AD without him noticing something wrong, but woe is me if I confuse monophysites and nestorian... (I will not !)
Icelander, unless I am wrong, you are a lawyer.
It may be that an average western citizen today unwillingly break 6 laws before breakfast. You would know it, and knowing it, the honesty disad certainly is a terrible burden.
I wouldn't know, my players neither, and our perception of the disads will therefore be , I believe, quite different !

Last edited by Celjabba; 05-11-2017 at 02:48 PM.
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Old 05-11-2017, 02:43 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: My Honest Opinion

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Originally Posted by Icelander View Post
All D&D Paladins I've seen believed in a code of conduct that didn't change depending on jurisdiction.
Same with me. And that code included respecting the local laws if they were there as visitors. It was different if they were there to make war on the place of course or if they rejected the jurisdiction as illegitimate.


Quote:
Also, it's not enough to just hang around to talk to the cops. You've got to actually tell the cops the truth, too. Including, in the vast majority of cases, things that you may not think are relevant, but the cops do. Like who you are. Not just your stripper or superhero name, but your actual legal identity.
As I said the "apart from issues associated with secret identities". And the answer is simple. Don't have a secret identity. Or have a setting where the laws accommodate secret identities. Sidekick Girl for example.
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