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#21 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
With Aimed shooting, you can increase a +1 to +3 by taking more time. Let's do this with an example Acc 4 rifle, so we're not limited in any way. Reflex: Turn 1: You can just shoot, and you get +1 to Guns. alternately: Turn 1: You Aim, and claim +4 based on Acc and another +1 to Guns. (+5) Turn 2: +1 Acc due to more time (total +6) Turn 3: +1 Acc due to more time (total and max +7) Turn 4: Shoot, maybe claiming another +1 for AoA (Determined) (Skill+8) Scope Turn 1: You Aim, and claim +4 based on Acc and another +1 to Acc. (+5) Turn 2: +1 Acc due to more time (total +6) Turn 3: +1 Acc due to more time (total and max +7) Turn 4: Shoot, maybe claiming another +1 for AoA (Determined) (Skill+8) So rather than a red herring with other scope magnifications, the correct point with which to challenge my assertion is simply that because you can still aim with a reflex sight and claim the increased bonus, they stack up the same and so there is no benefit without apoc527's nudge to give them +2. So the poster was right: while in the real world, that x3 mag seems to be worth something, in the GURPS world, it's not.
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| Tags |
| collimating sight, hans-christian vortisch, high-tech, magnification, modern firepower, reflex sight, scope, tactical shooting, targeting laser, zoom |
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