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Old 05-11-2017, 08:57 AM   #14
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: DF: Does the world matter?

Quote:
Originally Posted by Varyon View Post
I favor humanoid opposition over monsters, and am inclined to make the opposition make some sense (when I ran the Kobold Manor example dungeon in D&D 4e, I added in barracks, animal pens, a kitchen, a larder, etc), so I tend to prefer having a world.
I remain delighted when I find a map with toilets on it. Skyrim continues to pay off in this regard because pretty much every place with people in it also has a bucket to crap in, often with a book next to it to read. And sometimes a healing potion.

I keep putting them in on everything I do because, well, everyone needs to poop. And in Dungeon Fantasy Land, there could be a poop monster in the septic tank.

Quote:
Originally Posted by Varyon View Post
That said, I'm not that great when it comes to NPC interactions outside of "aggressive negotiations," so the world ends up being mostly fluff for the characters to kill people and take their stuff.
Many animals (and thus I presume many monsters) also keep middens, where they poop and dump food waste. That's half a fluff detail, but when you're talking monsters prone to biting off large parts of people and swallowing them whole, casting or poop (or half-eaten carcasses) can come with treasure. And then the wizard with Squeamishness and Greed has to make some really tough decisions :)
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