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#1 | |
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Join Date: Mar 2006
Location: Iceland*
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GURPS Honesty is pretty unsuitable for the protagonist of any kind of adventure, as it makes is difficult to impossible for the characters to take matters into their own hands, as opposed to leaving them to properly constituted authorities. And as a compulsion to follow local laws, which explicitly doesn't have anything to do with telling the truth**, it's not exactly a good fit for a code of Truth and Justice. *Depending on the specifics, of course, those can also suit characters dedicated to principles that most people would find repugnant. **That's Truthfulness, as the Disadvantage description notes.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#2 |
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Join Date: Sep 2006
Location: Luxembourg
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Unless they are the properly constituted authorities themselves, or the matter is out-of-context for the properly constituted authorities.
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#3 |
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Join Date: Mar 2006
Location: Iceland*
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Most adventures, as oppposed to slice of life stories, have elements that require authorities to be notified. And even of the PCs are cops or other authorities, following the law in such professions usually means that there is little narrative structure, as the PCs would do their jobs and turn the rest of the adventure over to other officers and specialists.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#4 |
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Join Date: Feb 2009
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One adventure my character being Honest actually got a higher reward
There was a seemingly odd accidental death, that a quest giver asked us to check out. We looked and started to suspect foul play So my Honest character notified the town guard and requested permission to follow up. The guard said 'No, you can't. And there is NO crime here!' So my character reported this to the local Duke and explained that it seemed odd, and the Duke said go ahead and see what you can turn up When we finally figured it out, we got a reward from the Duke to |
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#5 | |
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Join Date: Dec 2007
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#6 | |
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Join Date: Mar 2006
Location: Iceland*
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Also, it's not enough to just hang around to talk to the cops. You've got to actually tell the cops the truth, too. Including, in the vast majority of cases, things that you may not think are relevant, but the cops do. Like who you are. Not just your stripper or superhero name, but your actual legal identity.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#7 |
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Join Date: Sep 2006
Location: Luxembourg
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One thing I noticed is that when you have a player who is a specialist in a field at a game table, he will often be rightfully very vocal if the less knowing GM is approximate, or worse, wrong, on the subject. Architecture, history, arms and armor, ship handling, whatever. On subject they don't know about however, anything goes.
I could probably have one of my player sailing on the Victory in 640 AD without him noticing something wrong, but woe is me if I confuse monophysites and nestorian... (I will not !) Icelander, unless I am wrong, you are a lawyer. It may be that an average western citizen today unwillingly break 6 laws before breakfast. You would know it, and knowing it, the honesty disad certainly is a terrible burden. I wouldn't know, my players neither, and our perception of the disads will therefore be , I believe, quite different ! Last edited by Celjabba; 05-11-2017 at 02:48 PM. |
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#8 | ||
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Join Date: Dec 2007
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| Tags |
| disadvantages, honesty |
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