Quote:
Originally Posted by Celjabba
A GM can interpret a disadvantage as they see fit, but I believe one should look at the spirit, not the most literal narrow interpretation.
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This is particularly true for disadvantages like Honesty where the narrow literal interpretation is internally contradictory.
Seriously the debates over it get pretty ridiculous, it's a relatively modest disadvantage (only -10 points after all) intended as a virtue for characters who obey a superhero code. If you are playing it as something totally crippling that forces a character to do evil things, it's completely obvious you've missed the point.