Quote:
Originally Posted by Icelander
Both characters exist in extremely parochial settings where the laws that the character must follow are more or less considered synonomous with Justice and the American Way. Those characters can only have GURPS Honesty if the GM promises that no place that they ever visit will ever be considered to have any laws that differ substantially from the personal moral code of the character.
|
Or not. Actually on a visit you can probably just note that you don't like the local laws, grit your teeth, finish what you're doing and go home. The GM has to actually work at creating moral dilemmas like "Oh no, a runaway slave has stashed itself in your luggage!" (or <shudder> that incredibly stupid orc nursery) before it actually becomes an issue,