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Old 05-10-2017, 02:37 PM   #1
Rasputin
 
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Default Re: DF: Does the world matter?

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Originally Posted by Ulairi View Post
I'm a big believer in the world being created bottom up when it comes to gaming. I have had too many experiences when the world is created top down that players can get in the way of what the DM wants out of the world (if they created it)
You need something of a chassis, for a little structure when things start running into each other. The real issue is that the GM wants to show off his world, when it's just a place for play. It's like a player giving his PC a long backstory: it might be fun to write, but in the end, play happens at the table. The fun is what happens in-game, not what you wrote about what happened before the game.
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Old 05-10-2017, 02:56 PM   #2
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Default Re: DF: Does the world matter?

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You need something of a chassis, for a little structure when things start running into each other. The real issue is that the GM wants to show off his world, when it's just a place for play. It's like a player giving his PC a long backstory: it might be fun to write, but in the end, play happens at the table. The fun is what happens in-game, not what you wrote about what happened before the game.
Yup. And I'm a big believer in verisimilitude so I want it to make sense. But, starting out with a new group, in a new game, and you're in a city and there are some ruins outside of town that have treasure is good enough for us.
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Old 05-10-2017, 03:09 PM   #3
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Default Re: DF: Does the world matter?

I guess it depends on the group.
I know my group wants me to at the very least have nations & major cities. Have some sort of political/social structure.
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Old 05-10-2017, 05:17 PM   #4
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Default Re: DF: Does the world matter?

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I guess it depends on the group.
I know my group wants me to at the very least have nations & major cities. Have some sort of political/social structure.
Yeah, I make those, but my players like to develop the cultures of some of these places in directions I never thought of, particularly in areas that aren't "medieval/renaissance Western Europe" flavored.
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Old 05-10-2017, 11:19 PM   #5
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Default Re: DF: Does the world matter?

I favor humanoid opposition over monsters, and am inclined to make the opposition make some sense (when I ran the Kobold Manor example dungeon in D&D 4e, I added in barracks, animal pens, a kitchen, a larder, etc), so I tend to prefer having a world. That said, I'm not that great when it comes to NPC interactions outside of "aggressive negotiations," so the world ends up being mostly fluff for the characters to kill people and take their stuff.
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Old 05-10-2017, 11:41 PM   #6
simply Nathan
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Default Re: DF: Does the world matter?

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I favor humanoid opposition over monsters, and am inclined to make the opposition make some sense (when I ran the Kobold Manor example dungeon in D&D 4e, I added in barracks, animal pens, a kitchen, a larder, etc), so I tend to prefer having a world. That said, I'm not that great when it comes to NPC interactions outside of "aggressive negotiations," so the world ends up being mostly fluff for the characters to kill people and take their stuff.
A monster with two legs, two arms, and equipment you can use is still a monster.
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Old 05-11-2017, 08:57 AM   #7
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Default Re: DF: Does the world matter?

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I favor humanoid opposition over monsters, and am inclined to make the opposition make some sense (when I ran the Kobold Manor example dungeon in D&D 4e, I added in barracks, animal pens, a kitchen, a larder, etc), so I tend to prefer having a world.
I remain delighted when I find a map with toilets on it. Skyrim continues to pay off in this regard because pretty much every place with people in it also has a bucket to crap in, often with a book next to it to read. And sometimes a healing potion.

I keep putting them in on everything I do because, well, everyone needs to poop. And in Dungeon Fantasy Land, there could be a poop monster in the septic tank.

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That said, I'm not that great when it comes to NPC interactions outside of "aggressive negotiations," so the world ends up being mostly fluff for the characters to kill people and take their stuff.
Many animals (and thus I presume many monsters) also keep middens, where they poop and dump food waste. That's half a fluff detail, but when you're talking monsters prone to biting off large parts of people and swallowing them whole, casting or poop (or half-eaten carcasses) can come with treasure. And then the wizard with Squeamishness and Greed has to make some really tough decisions :)
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Old 05-11-2017, 11:29 PM   #8
simply Nathan
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Default Re: DF: Does the world matter?

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Many animals (and thus I presume many monsters) also keep middens, where they poop and dump food waste. That's half a fluff detail, but when you're talking monsters prone to biting off large parts of people and swallowing them whole, casting or poop (or half-eaten carcasses) can come with treasure.
This is how my uncle used to get money when he had an extra-stingy Dungeon Master who insisted on sending only wolves at the party because wolves have no treasure. That and wolf pelts.
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Old 05-10-2017, 03:16 PM   #9
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Default Re: DF: Does the world matter?

I normally run Fantasy (that may have dungeons) rather than Dungeon Fantasy.

The two times I ran DF, the world didn't matter at all, because there was no world. The DF realm was the virtual reality for the cyberpunk hacking team. So it was only a dungeon they dungeon crawled (in order to successfully get the data)...there was no world.
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Old 05-10-2017, 05:16 PM   #10
Johnny Angel
 
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Default Re: DF: Does the world matter?

It depends...


My default answer is to say "yes, it matters," and "I'd still like the world to make sense even in a DF game." On a personal level, one of the issues I often ran into with D&D was that the fluff of the game didn't make sense in the context of how the game mechanics worked.

("Uh, so, the king has an army of elite guards, but he's hiring 4 random people to fight the ogre on the edge of town?" "Well, okay, so now we're at a level where I can single-handedly defeat the entire army of elite guards, so why should I care about following the law?" "So. . . the Solo monster dragon, the main villain of the adventure, is the most feared monster in the land and entire nations fear him, but we annihilated him in like three rounds of combat. . . so one-sidedly that he didn't even get to perform an action?)"

I don't need things to make sense on some grand scale like a Coppola movie or be perfectly realistic, but at least allow me to believe in what is going on without needing to ignore too much of my own brain.

That's the default answer.

If the intent of the game is pure hack'n'slash or pure dungeon crawl and beer & pretzels style gaming, I'm completely fine with the world being a vague concept. I can have fun with that style of game. It's not my preference, but I can enjoy it and participate in it.

Last edited by Johnny Angel; 05-10-2017 at 05:54 PM.
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