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#1 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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You need something of a chassis, for a little structure when things start running into each other. The real issue is that the GM wants to show off his world, when it's just a place for play. It's like a player giving his PC a long backstory: it might be fun to write, but in the end, play happens at the table. The fun is what happens in-game, not what you wrote about what happened before the game.
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#2 | |
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Join Date: Apr 2016
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#3 |
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Join Date: Feb 2007
Location: New York City
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I guess it depends on the group.
I know my group wants me to at the very least have nations & major cities. Have some sort of political/social structure. |
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#4 |
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Join Date: Jun 2006
Location: On the road again...
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Yeah, I make those, but my players like to develop the cultures of some of these places in directions I never thought of, particularly in areas that aren't "medieval/renaissance Western Europe" flavored.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 |
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Join Date: Jun 2013
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I favor humanoid opposition over monsters, and am inclined to make the opposition make some sense (when I ran the Kobold Manor example dungeon in D&D 4e, I added in barracks, animal pens, a kitchen, a larder, etc), so I tend to prefer having a world. That said, I'm not that great when it comes to NPC interactions outside of "aggressive negotiations," so the world ends up being mostly fluff for the characters to kill people and take their stuff.
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GURPS Overhaul |
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#6 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#7 | |
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Join Date: Sep 2004
Location: Canada
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I keep putting them in on everything I do because, well, everyone needs to poop. And in Dungeon Fantasy Land, there could be a poop monster in the septic tank. Many animals (and thus I presume many monsters) also keep middens, where they poop and dump food waste. That's half a fluff detail, but when you're talking monsters prone to biting off large parts of people and swallowing them whole, casting or poop (or half-eaten carcasses) can come with treasure. And then the wizard with Squeamishness and Greed has to make some really tough decisions :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Quote:
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#9 |
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Join Date: Sep 2004
Location: Medford, MA
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I normally run Fantasy (that may have dungeons) rather than Dungeon Fantasy.
The two times I ran DF, the world didn't matter at all, because there was no world. The DF realm was the virtual reality for the cyberpunk hacking team. So it was only a dungeon they dungeon crawled (in order to successfully get the data)...there was no world. |
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#10 |
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Join Date: Nov 2008
Location: Pennsylvania
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It depends...
My default answer is to say "yes, it matters," and "I'd still like the world to make sense even in a DF game." On a personal level, one of the issues I often ran into with D&D was that the fluff of the game didn't make sense in the context of how the game mechanics worked. ("Uh, so, the king has an army of elite guards, but he's hiring 4 random people to fight the ogre on the edge of town?" "Well, okay, so now we're at a level where I can single-handedly defeat the entire army of elite guards, so why should I care about following the law?" "So. . . the Solo monster dragon, the main villain of the adventure, is the most feared monster in the land and entire nations fear him, but we annihilated him in like three rounds of combat. . . so one-sidedly that he didn't even get to perform an action?)" I don't need things to make sense on some grand scale like a Coppola movie or be perfectly realistic, but at least allow me to believe in what is going on without needing to ignore too much of my own brain. That's the default answer. If the intent of the game is pure hack'n'slash or pure dungeon crawl and beer & pretzels style gaming, I'm completely fine with the world being a vague concept. I can have fun with that style of game. It's not my preference, but I can enjoy it and participate in it. Last edited by Johnny Angel; 05-10-2017 at 05:54 PM. |
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| Tags |
| dungeon fantasy |
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