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#1 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Quote:
Consider it yoinked for my more realistic games. * Sparing practice, the SCA, and LARPing. And yes, even using a "NERF" weapon can get tiring after four to five hours of near constant running and fighting. |
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#2 | |
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Join Date: Aug 2004
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Quote:
GURPS never really bothered to directly connect fatigue loss with real life other than to say the following:
If it is extra warm, then an additional -1 penalty is assessed per the original old rules. So at what point in time for a GURPS Character, should a penalty come into play for their combat capabilities under the new rules? I have to wonder too - does GURPS MASSED COMBAT even take into account the prospect of weary troops fighting fresh troops? One of the pivotal battles in English History surrounds the battle of Stamford Bridge and the Battle of Hastings. Poor King Harald's troops fought the one battle fresh, then had to march to the next site of battle, and fight after having little rest upon their arrival. Clearly, troop fatigue levels do have bearing on combat, but I don't recall GURPS MASSED COMBAT having them (I could be wrong, so take that statement with a grain of salt!). |
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#3 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| mass combat, quick contests |
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