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Old 05-08-2017, 06:24 PM   #15
weby
 
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Default Re: Psionic Powers: Question about a build

Quote:
Originally Posted by whswhs View Post
Well, your second example seems to be Autoteleport, as otherwise your friends will go to your home, but you'll still be in the plane. And if it's Autoteleport you don't need to afflict them; you just need to pick them all up before you warp!
The standard Autoteleport would not allow it as it also has Blind Only.

Also there is nothing stopping you from afflicting yourself. So Friend 1, Friend 2, Yourself->3 operations as long as you have enough exoteleport capability to move the heaviest person. But that requires the "blind only" to be removed. The default powers that have blind, you could not teleport home if you did not know how far and in what direction it is and teleporting out of a flying aircraft without knowing where you are and how high you are is kind of dangerous if you have to specify relative location.

The default exoteleport is without range limit so you are really limited by your skill and the mass limit.

Quote:
If you want to avoid that sort of thing, Warp also offers Range Limit, which incidentally makes it cheaper again—-40% for 100 yards, which is a plausible combat range.
The default autoteleport is range limited and has the blind only.

But overall there is a real reason why blind only is -50% and not only the -5 penalty, but also the lower breakage potential as depriving the exact coordinates for the start or end location tends to be easier than enough info to teleport there by the basic warp methods.

But overall the basic abilities as given in psionic powers are not overly broken and big part of that is the blind only.

Quote:
The other question that occurs to me: How does preparation time figure into this?

Do you still need the preparation time to avoid the penalties? If so, do you do the preparation, and then afflict, and then do the warp? Or do you afflict, and then take however long a preparation you choose, and then do the warp?

Or do you not need the preparation? I note that Afflict says, "The victim immediately exxperiences the effects of a specific physical or mental advantage." And a little lower it adds, "e.g., Warp immediately teleports the subject." That could be read as saying that you get an immediate Warp, and you disregard the whole business about penalties for instantaneous use, and spending FP, and buying Reliable, and make an unmodified roll, as if you'd taken 30 seconds to prep for Autoteleport.

Though another way to read this is to say that you must apply the Warp instantaneously after doing the Affliction, AND you still suffer the -10 modifer, unless you bought it off with Reliable or by spending massive FP.

What do you think?
The way I see the warp penalty is that the extra time allows you to refine your travel plans, thus I would allow it before the affliction in this case as you roll only one roll due to the feature.
So "Concentrate for as long as you want on warp-afflict-object warps" and you get the bonus for the concentrate time. If you just fire off the warp then you would indeed get the -10 fir time+10 for the reliable, -5 for blind-range penalties=roll skill at -5-range penalties. A "one second concentrate-afflict-warp" would allow a skill roll at +0-range penalties.

But if your view of how the warp concentrate works is different then it might work differently for you.
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