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#14 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
If you want to avoid that sort of thing, Warp also offers Range Limit, which incidentally makes it cheaper again—-40% for 100 yards, which is a plausible combat range. The other question that occurs to me: How does preparation time figure into this? Do you still need the preparation time to avoid the penalties? If so, do you do the preparation, and then afflict, and then do the warp? Or do you afflict, and then take however long a preparation you choose, and then do the warp? Or do you not need the preparation? I note that Afflict says, "The victim immediately exxperiences the effects of a specific physical or mental advantage." And a little lower it adds, "e.g., Warp immediately teleports the subject." That could be read as saying that you get an immediate Warp, and you disregard the whole business about penalties for instantaneous use, and spending FP, and buying Reliable, and make an unmodified roll, as if you'd taken 30 seconds to prep for Autoteleport. Though another way to read this is to say that you must apply the Warp instantaneously after doing the Affliction, AND you still suffer the -10 modifer, unless you bought it off with Reliable or by spending massive FP. What do you think?
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Bill Stoddard I don't think we're in Oz any more. |
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| psionic powers |
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