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#8 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Sean: Skill-20, Roll-17, margin of success 3 Anna: Skill-15, Roll-15, margin of success 0 Sean should win here, "obviously?" Ah. I see. Roll 17 is notionally auto-fail. Gotcha. [Another Edit]: And yet, from p. B222: "unless another person with this skill leads them. In that case, the GM rolls a Quick Contest of Strategy." This suggests two things to me (not having read PK's post): 1) If the bad guys' IQ is 8 or lower, don't roll. You roll strategy and if you succeed, you know stuff about their plans, fail and you get false info. The bad guys don't get a roll; they just do whatever they're going to do making plans without a good guess as to the "good guys'" intentions. 2) If the bad guys' IQ is 9+ or if they specifically have Strategy, then it's a Quick Contest for which the auto-fail rule doesn't apply. So in the example, Sean makes his roll by 3, Anna by 0, Sean wins. As it is written, so it shall be, etc.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 05-08-2017 at 01:23 PM. |
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| mass combat, quick contests |
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