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Old 05-06-2017, 06:31 AM   #1
Anders
 
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Default Re: Incanters in Society

An interesting variant would be waiving the Unusual Background and disallow Incantations - that would be a very un-DF way to do things, but it might work for some campaigns.
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Old 05-06-2017, 06:57 AM   #2
Christopher R. Rice
 
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Default Re: Incanters in Society

I wish I had some more to add - but all of these ideas are pretty neat. :-)
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Old 05-06-2017, 07:11 AM   #3
mhd
 
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Default Re: Incanters in Society

Quote:
Originally Posted by Anders View Post
An interesting variant would be waiving the Unusual Background and disallow Incantations - that would be a very un-DF way to do things, but it might work for some campaigns.
That makes me picture families who base their whole livelihood on one craft-enhancing or -defining Grimoire-ish recipe they have. Using skills barely above their defaults, but with the recipe bonus and added time, it still works enough to practice their craft.

If you've got a better or more useful family secret, "pre-industrial" espionage might be a big part of the campaign.

Of course that's assuming a rather commercial interpretation of things, it might also be part of a more utopian, Xanth-ish society.
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