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Old 05-02-2017, 05:17 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Any solution where step 1 is "reject the solution to the problem" is going to fail.
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Old 05-02-2017, 05:28 PM   #2
Rasna
 
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Location: Pisa, Tuscany, Italy
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Quote:
Originally Posted by Anthony View Post
Any solution where step 1 is "reject the solution to the problem" is going to fail.
I know that's far away from being appealing for the average GURPS player, but if you're a math-masochist then it could work well. Like this http://www.sjgames.com/pyramid/sample.html?id=2794.
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Old 05-02-2017, 05:51 PM   #3
Anthony
 
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Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

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Originally Posted by Rasna View Post
I know that's far away from being appealing for the average GURPS player, but if you're a math-masochist then it could work well.
No, really, it can't. There is no solution to the strength damage chart being nonsensical other than changing the strength damage chart.
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Old 05-05-2017, 09:25 AM   #4
Tomsdad
 
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Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

I agree AD is the way to go. Or adjusting and splitting DR by damage type which if I really felt inclined would be how I'd do it, but it's functionally the same thing in terms of end result.

Personally my quick fix would be give hand held weapons AD(0.5) and apply edge protection on top of that.


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Originally Posted by Anthony View Post
No, really, it can't. There is no solution to the strength damage chart being nonsensical other than changing the strength damage chart.
It depends if you think the ST damage table is inherent nonsensical at the initial basic Sw / Thr damage point, of just has problems when it runs up against DR.

I agree with the later at some points of the scale, but not sure the former is shown.

Last edited by Tomsdad; 05-05-2017 at 09:38 AM.
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Old 05-02-2017, 05:53 PM   #5
mr beer
 
Join Date: Mar 2013
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Sounds good for a highly detailed, strictly gladiatorial game, something like this week it's "Ninja vs. Pirate". Well, that was great folks, next week it's "Aztec vs. Viking!".

However it sounds unbelievably tedious for most campaigns.

That said, I kind of like the idea of a weekly versus game now, so YMMV.
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Old 05-02-2017, 06:47 PM   #6
fredtheobviouspseudonym
 
Join Date: May 2007
Default Easier way -- suggestion

Just double the DR of any metal armor against muscle-powered attacks --

includes all hand weapons &
bows, crossbows, etc.

You could argue for including bone or wood armor in this mix.

Of course, this will make combats longer . . . much longer.
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Old 05-02-2017, 09:16 PM   #7
Purple Haze
 
Join Date: Jul 2006
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Far easier solution: subtract 2 from the min ST of every weapon (so that they can actually be wielded by those who historically wielded them), subtract 20-30 CP from the amount you give PC's (so that they can not afford to take high ST just for giggles). Problem solved.
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Old 05-03-2017, 03:08 PM   #8
Rasna
 
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Location: Pisa, Tuscany, Italy
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Quote:
Originally Posted by fredtheobviouspseudonym View Post
Just double the DR of any metal armor against muscle-powered attacks --

includes all hand weapons &
bows, crossbows, etc.

You could argue for including bone or wood armor in this mix.

Of course, this will make combats longer . . . much longer.
Doubling DR against all kinds of attacks doesn't work well except for swords and wooden crushing weapons. DR 8/4* Fine Mail is invulnerable or near-invulnerable to longbow and reflex composite bow arrows, picks and axes, which it isn't realistic. DR 12 Medium Plate will made the wearer invulnerable even to heavy maces or pollaxes.

Quote:
Originally Posted by Purple Haze View Post
Far easier solution: subtract 2 from the min ST of every weapon (so that they can actually be wielded by those who historically wielded them), subtract 20-30 CP from the amount you give PC's (so that they can not afford to take high ST just for giggles). Problem solved.
It doesn't work either. A ST 10 man with a broadsword is still capable to inflict one damage against Medium Plate. And this isn't realistic, even in form of blunt trauma damage.
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Old 05-04-2017, 07:23 AM   #9
Rabenrecht
 
Join Date: Mar 2017
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

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Originally Posted by Rasna View Post
It doesn't work either. A ST 10 man with a broadsword is still capable to inflict one damage against Medium Plate. And this isn't realistic, even in form of blunt trauma damage.
You are somehow implying that a ST 10 creature with a broadsword should deal no damage against someone wearing medium plate.

If so, what is the Basis for this assertion?
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Old 05-05-2017, 05:06 PM   #10
DanHoward
 
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Location: Maitland, NSW, Australia
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Quote:
Originally Posted by Rasna View Post
Doubling DR against all kinds of attacks doesn't work well except for swords and wooden crushing weapons. DR 8/4* Fine Mail is invulnerable or near-invulnerable to longbow and reflex composite bow arrows, picks and axes, which it isn't realistic.
This kind of mail should only be vulnerable to the heaviest bows at the shortest ranges. A ST12-14 bow has no chance.

Quote:
If you manage to bend a 2mm thick good quality breastplate with a broadsword you're a superhero, not a human.
Hallelujah. I've been banging on about this for two decades and finally seem to be making some headway.
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Last edited by DanHoward; 05-05-2017 at 05:10 PM.
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