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#1 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
You mean the thrust-power-to-mass ratio? If so, assuming that a winged 'spaceship' has a thrust acceleration A (with A<G) and a top velocity V (with V>stall, obviously), how do I figure the climb rate? |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Raw climb rate isn't that relevant there -- the way you make a suborbital hop is by turning, and you don't actually need any thrust to make the hop (though you have to have somehow reached sufficient velocity, which requires thrust unless you're skipping as part of atmospheric skimming or re-entry).
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#3 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#4 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
I don't think this will really be much of a factor, it doesn't seem to require more than a few percent climb rate (particularly in comparison to other problems with how spaceships computes things, such as max atmospheric flight speed being totally wrong). |
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#5 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
A brute-force wingless vertical climb seems to be able to handle it in a matter of 1-6 minutes or so depending on thrust. But I remember accounts that for aircraft, reaching their typical altitude can take quite a while. So I'm curious how much longer it would take, thus curious about climb rate. |
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#6 |
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Join Date: Sep 2007
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The aircraft's thrust has to counter drag to keep the plane in the air. Excess thrust can be used to climb. Divide that by the weight of the plane. ((T - D) / W).
The complexity really kicks in if you want an accurate answer to pop out of the calculations. For real aircraft, "thrust" isn't a constant you find on a spec sheet. It varies with the speed of the plane and with altitude (and other atmosphere conditions like temperature and humidity). Drag also varies with altitude, and with speed, especially once you start talking transonic and supersonic speeds. The way prop planes change with these factors varies from turboprops which vary from jets (and presumably from other high-tech sources of thrust in Spaceships). You could also look at it from the point of view of energy. Subtract drag from the power output of the engine, and then use that power to add potential energy in the form of altitude. But again, drag and how much power you need to counter it while maintaining lift is going to vary how much excess power you have to work with. |
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| Tags |
| blast off, spaceships, ssto, winged |
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