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Originally Posted by Tuk the Weekah
I'd not include Dull if you're looking at a realistic representation. There's zero evidence that Neanderthals were in any way mentally deficient when compared to modern humans
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I do not understand the rationale behind the one-weapon rule; it seems irrational. A hunter would carry a scraping tool, a knife, and some type of bush tool (a hand axe, for instance). Once you've killed the animal, you have to bleed it, then butcher it. Even if you don't use fire, you'll still need to clear brush for a shelter.
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I read somewhere that Neanderthals were wiped out by homo sapiens because they didn't have as good as tool making mental facilities as our ancestors. So I'll consider removing it.
As to the one weapon rule, that's a carry over from a caveman template I found somewhere on the internet. I should get rid of it.
Quote:
Originally Posted by mikeejimbo
Shouldn't the Legionnaire have Thrown Weapon (Spear)-13 listed in skills for the pilum? I see the pilum was written up in the brief table of the weapons/skills/damage and the equipment.
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Thanks! there's a couple reasons why I showed this to the forum, and catching stuff like that is one of them. I've gone back and edited it.
Quote:
Originally Posted by JoelSammallahti
Khoi-San do hunt with clubs, but it's a different method: they run the animal down over several km until it's too tired to bolt, and then club it to death. :D
Re: musketeers, the musket in Low-Tech has minimum ST 12, so I'd say make your musketeers beefier or give them caravels.
Oh, and this is a brilliant thread. Chapeau!
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Sweet, definetly giving them more equipment and keeping those skills then. Probably going to add Running as well.
Basic Set has a musket at ST 10, but it also includes the rifle rest.
The intent of these writeups was to be mostly compatible with the Basic Set and not rely too heavily on supplements. (Though how can you have Spartans and Roman Legionnaires without Shield Wall Training?)