04-26-2017, 04:21 PM
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#5
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Join Date: Feb 2005
Location: Berkeley, CA
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Re: Crafting a more generic Crafting Ruleset
I would be generic by just referencing the Job rules (B516): - Crafting is a Job. If you create stuff and sell it, you earn money as per B516, usually freelance. If you craft for your own purposes, you typically get a discount; figure in kind payments will be worth 150-200% as much as the wages they replace.
- As a rule of thumb, a job requiring one Easy skill is Poor, Average is Struggling, Hard is Average, and Very Hard is Comfortable. If the job roll requires the lesser of two or more skills of the same difficulty, add +1.
- At the GMs discretion, you may take a perk to convert any job to a job at your wealth level. Typically this is either cinematic or a superpower.
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