Quote:
Originally Posted by Hellboy
Technical grappling probablynalso has something about control point maximum, like your trained ST is the sum of three?
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Page 6, "Nonhuman and Superhuman Grapplers," and page 7, "Calculating Grip ST," are the relevant bits. An Trained ST 10 character grappling with both arms and the mouth* would have functional Trained ST 14. This is because you work it out by combining BL, then determining effective ST from that - ST 10 and ST 10 is BL 20 + BL 20, for BL 40, which is just a touch above ST 14 (BL 39.2).
*Grappling using a bite might not benefit from Trained ST from sources other than Brawling, unless you have a Perk to let you use, say, Wrestling for bite-based grapples**. Also, while
Technical Grappling gives the bite the same ST as using both arms, it might be more appropriate to use relative SM like in
Martial Arts - having the same SM or being smaller than your target would count as a one-handed grapple, for 0.5xST, which combines with ST 10 for ST 11. If the target is smaller than you, you use 1xST, for ST 14, as above.
**Personally, I simply allow for a single Perk per skill, called Beastly Combat, that lets the character use non-standard bits - teeth, claws, tails, etc - with unarmed skills that don't usually allow such (like Karate).