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Join Date: Jul 2009
Location: Oklahoma City
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I've been doing some study on HEMA, and historical usage of the European-type two-handed sword (montante/spadone/zweihander/etc.), and have encountered a situation that RAW doesn't model well (in my opinion). Specifically, "deflections"; see reference video.
This is clearly a response to an attack, that is, a Parry. By RAW, the most sensible mechanic is a Parry, followed by a Beat (MA100), then an attack—but this is too slow and clunky for what's pictured here (which is in practice; would be much faster in combat)—and would allow the opponent a chance to attack/respond in between. One could use a Rapid Strike instead, but a -6 to both doesn't feel right to me here. Either case disqualifies (I think) a Counterattack Technique on the follow-up (which requires a successful defense to precede it). By RAW, an Aggressive Parry (MA65) isn't available for weapon-based attacks, but I think that's what this is. It is a response to an attack (Parry), and is a deliberate attempt to batter the opponent's weapon (Aggressive Parry defends at -1, and if successful, may attack the weapon). That said, it seems unlikely to result in an un-Ready weapon ("Knocking a Weapon Away," B401); Beat (Feint alternative) does seem like the correct mechanic for the result. As a Parry, one could follow up with a Counterattack as normal. Therefore, my solution is to allow the Aggressive Parry Technique/option for weapon v weapon attacks under the usual mechanics, and either allow or require a Beat (in lieu of damage) on a successful attempt to "damage" the weapon. Much smoother. Potential downside: will probably get used a lot—but that's maybe not so bad. Better ideas? Unintended consequences?
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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