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#1 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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A two-handed grapple is one attack. A bite is a second one. If you're doing both at the same target, it would seem Dual-Weapon Attack would be a great fit here.
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#2 | |
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Join Date: Oct 2009
Location: Plugerville
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Quote:
Hopefully I can manage to be both down-wind and behind the target to set up the attack.(I believe this removes the chance to defend which in turn removes the need for the evaluate) Would a successful bite/grapple lend any assistance to the two armed grapple? Last edited by Terwin; 04-12-2017 at 10:30 AM. |
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#3 | |
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Join Date: Oct 2009
Location: Plugerville
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Quote:
Doing the grab first does not work well in this case, mostly because the character does not have the skill levels to either target the neck or do deceptive attacks without bringing the effective skill below 16.(the grapple will need a 2 second evaluate just to get up to an effective skill of 16, even with AOA-Determined to counter the untrained DWA penalty) |
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#4 | |
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Join Date: Oct 2009
Location: Plugerville
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Then again, if the target has an unmodified dodge of 10, even with a -1 for being grappled, it may be better to just worry on the torso for 1d-1(cutting) every turn. Even against DR1, that is still an average of 2 2/3 damage per turn with no attack roll.(worrying the neck is 3 1/3 damage/turn, faster but not a lot faster) Of course there is also the concern of a counter-attack from the boar. If the neck is not grappled, it may well be able to bite/gore and that would be doing a lot more damage than worrying, even with a -4 to the attack roll. With the neck grappled there is still the kick to worry about, but with the extra -2 to attack and the -1 damage for being a quadruped, odds of a hit are low and the damage will be less than the worry(1d cr vs 2DR attacking around 6-8 as opposed to 1d-1 cutting vs 1 DR without an attack roll) |
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#5 | |
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Join Date: Jun 2013
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*Grappling using a bite might not benefit from Trained ST from sources other than Brawling, unless you have a Perk to let you use, say, Wrestling for bite-based grapples**. Also, while Technical Grappling gives the bite the same ST as using both arms, it might be more appropriate to use relative SM like in Martial Arts - having the same SM or being smaller than your target would count as a one-handed grapple, for 0.5xST, which combines with ST 10 for ST 11. If the target is smaller than you, you use 1xST, for ST 14, as above. **Personally, I simply allow for a single Perk per skill, called Beastly Combat, that lets the character use non-standard bits - teeth, claws, tails, etc - with unarmed skills that don't usually allow such (like Karate).
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#6 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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If you do this, you should use the relative SM rules on p. 9.
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#7 | |
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Join Date: Jun 2013
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Against smaller creatures, its grapples are still two-handed, but now it gets the bonuses to TST and DX. An SM -2 target, for example, has to contend with TST 15** and DX 13 (for Wrestling 15). *ST is halved to 5, then the +2 Training bonus boosts it to 7. **I know GURPS is usually round down, but I just can't bring myself to round 14.95 down to 14.
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#8 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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The TG one only, because a one-handed grapple is represented by low control points (ST is halved for only using one hand; you can alternatively just roll regular damage and halve it, which will be faster at the table).
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#9 |
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Join Date: Jun 2013
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Just to make certain we're on the same page here, I'm specifically referring to the handling of bites. TG currently has bites roughly equivalent to two handed grapples (generating as many CP as damage rolled, meaning using full ST, albeit if untrained you have a -1 to damage relative to a two-handed grab) regardless of relative size. My suggestion was that, against foes who are the same size as you or larger, you'd basically use half the rolled damage to determine CP, functionally making such bites into one-handed grapples.
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| Tags |
| martial arts |
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