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Join Date: Oct 2009
Location: Plugerville
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The character in question has both sharp teeth and sharp claws and is expecting to do some 'knife hunting' in the near future.
Relevant stats are: DX 13, ST 11, Lifting ST+3, Arm ST+1, Per 14, Brawling 15, Stealth 17, Survival 14, DR1(tough skin), DR1(worn leather, may or may not be present), Move 6, Dodge 9 (no grappling skills, this is supposed to be an archer/sniper but a bow is not available for this activity) Relevant rules I have identified: In the basic set under Grapling it says you can grapple with one or more arms in one attack. In MA it says you can hold on with a bite attack, turning it into a grapple.(counting as one-handed if the target is not smaller than you) This suggests that it should be reasonable to bite and hold on with the hands in one attack. If the prey turns out to be something dangerous like a wild boar(ST15, Combat Reflexes, Dodge 10, SM+1), I was thinking a good approach would be: Sneak to within 3 yards, Evaluate x2, all-out-attack Determined, Deceptive attack -3 (15+1(SM)+2(evaluate)+4(Determined)-6(DA) = 16) doing 1d-1 cutting And the target would have a break-free roll of 15 vs 22 (11+3(lift)+1(Arm)+5(two hands)+2(extra hand/mouth)) The following round I would probably release with the mouth to make a bite attack on the neck (AOA-determined again for a target number of 15), then worry the target doing 1d-1 x2(cutting to neck) each round. (I do not think it can gore with it's tusks while I have a hold on the torso or neck, but I am not 100% certain of this) If, on the other hand, I cannot grab hold with arms with the same attack as the bite/grapple, I would need to do AOA-double bite-grapple/arm-grapple. Assuming I am not using the 'add or remove one or more hands at the beginning of your turn' free action(I do not want to wait and risk a break-free at 15vs14), would I get any bonuses to adding hands to an existing grapple? If I have missed any relevant rules or discussions, please point me towards them. Note: grapple attack with 3 'hands' would be at DX+2 so both brawling and grapple would have effective skills of 15, so rolling at the lesser of the two would not change any of the above. Thanks. (I have access to MA:TG but we are not using it this game) |
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| Tags |
| martial arts |
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