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Old 04-10-2017, 04:36 PM   #11
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: [Rules] Feverish Defense Clarification

Quote:
Originally Posted by Hellboy View Post
If someone did this they could run out if FP pretty quickly. Not sure if it would be that unbalanced. Mooks doing this could better avoid 1 turn defeats from strong PCs. Increases chances of fatigue ending a fight.
It's pretty common for games with EE to not use it with mooks. The whole point of EE, IMO, is to make PCs (and important NPCs) more badass with fatigue as a balancing factor. I've never run or played in a game where mooks used EE. Obviously, there are likely exceptions.
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Playing: GURPS Nordlond Dragons of Hosgarth
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