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#1 | ||
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Join Date: Sep 2004
Location: Medford, MA
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Pedant: Not between your turns...because there is no between your turns. Your turn starts when you choose a maneuver and ends when you choose a new maneuver...there is never a moment when you are not "in a turn"...this is important.
So, MA131 says of Extra Effort: Quote:
oFAQ on Extra Effort here: http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.1.2 Says: Quote:
As for Question 2? No way. |
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#2 |
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Join Date: Jun 2007
Location: Southern New Hampshire
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I am entertained that you gave citation and reference to other sources to back up the answer to the first question, and then just said "no" for the second question. :)
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#3 | |
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Join Date: Oct 2008
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Quote:
But if you are using the Godlike Extra Effort and/or Trading Fatigue for Skill rules (Powers 161), allowing multiple FP for multiple effect might make a reasonable houserule in the same vein. But the same "Handle with care!" definitely applies in that case. |
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#4 | |
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Join Date: Jul 2008
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Quote:
That Mighty Blows and Flurry of Blows cost per attack enhanced is part of the text on BS357. There's no analogous text for Feverish Defense, and nothing in Basic or the FAQ quote tells you that you can use your one option repeatedly. To be fair, though, there's nothing in either of those places that says you can't either.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Mar 2017
Location: Brazil
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Uses 5 FP on extra effort to get +10 skill on attack.
Make Deceptive Attack with -10 skill to give -5 defense to target. Any kind of those options to spend tons of FP for a single use of Extra Effort are both totally unrealistic and unbalanced |
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#6 | |
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Join Date: Sep 2004
Location: Medford, MA
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Quote:
An average HT 10 human can spend 1fp to increase one Dodge from 8 to 10. What seems to be in debate is if you can have a Feverish Defense more than once a turn. So if you dodge three times during your turn, can you spend your 1fp for Feverish for all three dodges that turn...or only for one of the dodges. But |
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#7 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#8 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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It's pretty common for games with EE to not use it with mooks. The whole point of EE, IMO, is to make PCs (and important NPCs) more badass with fatigue as a balancing factor. I've never run or played in a game where mooks used EE. Obviously, there are likely exceptions.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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| Tags |
| feverish defense, rules clarification |
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