Quote:
Originally Posted by Anthony
Realistically, the Oberth Effect means that the total ΔV is less than their sum; how much less depends on your thrust.
The limit case for infinite thrust is ΔV = sqrt( escape velocity ^ 2 + transfer velocity ^ 2 ) - orbital velocity, to either enter or leave orbit. For example, from low earth orbit (escape velocity = 11.2 km/sec, velocity = 7.92 km/s) to a Mars transfer orbit (2.9 km/s) requires sqrt( 11.2^2 + 2.9^2) - 7.92 = 3.65 km/s, which is barely more than the 3.28 km/s required to break orbit.
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Okay, let's translate this to "mps" (the speed unit of choice for
GURPS Spaceships). The
Halfway to Anywhere “Mission to Mars" profile on page 33 of
Pyramid #3/79: Space Atlas breaks the 3.4 mps ΔV of the Hohmann transfer orbit into two burns (1.8 mps at Earth orbit and 1.6 mps at Mars) and adds a 0.6 mps burn “to account for a 1.85° difference in orbital planes”. Ve = 6.96 mps (SS1 p.37) making Vo = Ve /sqrt(2) = 4.92 mps. So ΔV = sqrt(6.96^2 + 1.8^2) - 4.92 = 2.27 mps. (I could have directly converted the numbers, but I like using official sources.) Now for the tricky bit; would there be a
reverse Oberth effect when
making Mars orbit?
Dalton “just when I think I'm getting it, what I get is confused” Spence