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Old 04-03-2017, 07:44 AM   #15
HANS
 
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Join Date: Oct 2004
Location: Berlin, Germany
Default Re: GURPS ULTRATECH ballistics?

Quote:
Originally Posted by hal View Post
I've already found one discrepancy with regards to the H&K 11 stats in MODERN FIREPOWER matching the damage specs in GURPS HIGH TECH and the formula suggesting that it really only should be 3d+1 (or something to that effect). But you know what? I don't have a fetish for being anal retentive about all the details. ;)
Bear in mind that Doug's unofficial formula is reverse-engineered and does diverge in certain assumptions from the one developed by David Pulver (math) and me (fine-tuning and reality checking against hundreds of data points) ages ago, I think in 2002 or 2003 or so. This was used for the weapon stats in all recent High-Tech books. I find it difficult to see how you can see a discrepancy when you're not using the official formula. Yeah, I know, the formula itself is unpublished, but the results aren't. They are in all my books, which are internally consistant.

Cheers

HANS
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