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Old 04-02-2017, 10:03 PM   #14
hal
 
Join Date: Aug 2004
Default Re: GURPS ULTRATECH ballistics?

Quote:
Originally Posted by Fred Brackin View Post
Doug is also a strong candidate for the title of World's Busiest Human. :)

Going through this would probably only give you part of everything he's involved with......

https://gamingballistic.com/2017/04/...pdate-april-1/

So temper your hopes with realism.
In all honesty - I did that last bit as a tongue in cheek kind of thing. While I have mentioned it to him in private, I know too, that the center of the universe isn't set on me - which is a good thing at the moment.

When Doug made the comment he did about the blog, I could hear the voice "This is Douglas, and I approve of this commentary - NOT"

;)

So, will the world come to a stop without gun creation rules? Not hardly. I have GUNS GUNS GUNS if I really set my mind to it. Alternatively, I can go back to my old standby of AFTERMATH, the very first rules set that I looked at for GUN design. This was back in the day before GURPS HIGH TECH first edition came out. Today, my best friend commented to me that he wanted to see an AFTERMATH style campaign again. We were talking about the first campaign we ever ran, which was, late 1986 through 1987, and realized "holy crap* That was THIRTY YEARS AGO!" So, he wants a shot at AFTER THE END. Any gun that isn't in the GURPS material, I'll just have to create for myself, which is why I've got sufficient materials on guns up to about 2000 AD. Once I take the time to crunch the numbers using the Muzzle energy in Joules and correlating them to the values already given in GURPS HIGH TECH, I might be able to do the following:

Correlate real world data with GURPS guns and come up with my own GURPSIFICATIONS of real world guns.

Correleate the gun design system that Greg Porter wrote into the GURPS 4e system instead of GURPS 3e (which Greg Porter included in his book). What I never bothered to do is see what cartridges that have already been published and compare them against real world data with the game data. I've already found one discrepancy with regards to the H&K 11 stats in MODERN FIREPOWER matching the damage specs in GURPS HIGH TECH and the formula suggesting that it really only should be 3d+1 (or something to that effect). But you know what? I don't have a fetish for being anal retentive about all the details. ;)

Granted, knowing how much filler is in a warhead is probably TOO much details, it helped when I wanted to convert bombs from TWILIGHT 2000 for use with GURPS, etc. (or did I use my reference books to figure out real world data - Dang, I have forgotten!)

Someday, it would be fun to run a GURPS TWILIGHT 2000 campaign, or perhaps another aftermath. Pain in the butt that my buddy is? He said "Watch REVOLUTION on Netflix". That seems to come under a secondary heading for X-Files kind of thing after watching two episodes thus far.

An well, I'm rambling. I probably should try to catch up on some sleep.
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