Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-30-2017, 06:26 AM   #17
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Unarmed vs. Knife

Quote:
Originally Posted by Icelander View Post
And 1d-1 cut. Unless it's a modern knife, in which case it's 1d-1 imp/1d cut for a normal Long Knife (1d-2 imp/1d-1 cut for a Cheap one) and 1d-1 imp/1d-1 cut for a bog standard Large Knife.

For the cheap Long Knife, say a very light brush or survival knife from Africa, that's an average of 3.67 injury to an unarmoured person on a thrust or swing, ignoring random vitals hits and critical hits. For a normal modern large knife it's an average of 3.67 injury on a cut and 5.83 on a stab.

Meanwhile, the unarmed character is doing an average of 1 injury with a punch or 1.5 injury on a kick, hitting only rarely with kicks (and sometimes falling down) and risking injury on a parry with every attack.

The knife has a decent chance of a fight-ending Major Wound within a few seconds and even if not, will cause enough smaller wounds for the unarmed character to fall down in shock and eventually bleed out.


Yep good point, I hadn't even included the default fine quality for TL8! (sorry my brain defaults to TL2-4)

For me a big issue is those 1d-3 cr strikes, even on a successful hit 50% of the time you will do no damage, but the 1d-1 imp knife will always be leaving at least a 2 point imp injury on a successful stab, and 50% of the time a major wound.

And of course even though a 2 point stab wound doesn't by itself end the fight, it's a 2 point shock penalty. Which for someone with only 1 point in their combat skill and DX10 is a big thing.


Quote:
Originally Posted by Icelander View Post
The unarmed character cannot cause a Major Wound without a critical hit or a strike to the skull, which is essentially impossible unless he more skilled than his opponent or very lucky.
yep to get a major wound they have to kick (-2) to the skull (-7), and roll a 6 on damage, unless wearing heavy boots in which case needs a 5 or 6.

Although at DX10 and 1 point in the skill, -9 needs a critical hit anyway unless they're AoA(D) / telegraphing!

Last edited by Tomsdad; 03-30-2017 at 07:53 AM.
Tomsdad is offline   Reply With Quote
 

Tags
martial arts, technical grapping, technical grappling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.