Quote:
Originally Posted by corwyn
For me, the point would be, since I'm introducing GURPS to newbies (at least to the system) I'd like to use a gurps setting. Since there is a decided lack of them, I'm looking at Yrth. I'd prefer a more traditional one but who knows, it's a fresh enough look that maybe I'll interest some new players to it as well and isn't that the point.
As for dungeons, well, the game is likely to have as much above ground as under because that's the kind of game I run.
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Sure, that is why it makes sense to use Yrth. It doesn't make as much sense to use Yrth if you are going to swap out Christianity and Islam for Forgotten Realms style henotheism, YMMV.