Quote:
Originally Posted by vicky_molokh
The drunken fighting perk is actually official, and turns alcoholic penalties into bonuses in combat.
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It's actually one of the more seriously unbalanced perks in print - it amounts to +2 to all combat skills and combat related DX rolls with preparation required (get drunk) and a temporary disadvantage (you are drunk). That *ought* to cost you 10 or 15 points.
I do allow Drunken [skill], allowing you to ignore intoxication penalties to one skill, and might be talked into multiple (or all) skills - after all you could just take Immunity to Ethanol instead. But a *bonus* for being drunk? Nah. Even a +1 to a single skill with preparation required and the irritating condition is pushing it for a point, though the penalties to everything else do help. Certainly not for something as broad as all DX rolls in a fight.