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Old 03-15-2017, 02:19 PM   #11
DaltonS
 
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
Default Re: GURPS Spaceships Design Spreadsheet

I am currently designing a Mars base that is largely underground, and I have several suggestions:
  1. All propulsion systems should be filtered out when a "Building" Orientation Design Option is selected.
  2. Systems that should not be "Underground" include Solar power systems (this includes panels, mirrors and boilers), Weapon systems
    Quote:
    unless either the entire building is underground (in which case top-facing fixed mount or any turret weapons can be installed in upper level section of the basement), or unless they’re a third of a spinal battery or a ghost particle beam.
    Pyramid 3/43: Alternate GURPS, Alternate Spaceships p.10
    and Enhanced/Multipurpose/Tactical Comm/Sensor Arrays (they need a line-of-sight). Some Hangar Bays may be underground if at least one isn't (or 3 if you want a larger door) in the current or a connecting section.
  3. Quote:
    Armor: A building requires a minimum of one Armor system per section, representing its structural composition.
    Pyramid 3/43: Alternate GURPS, Alternate Spaceships p.10
    Can this Armor use the Spread dDR option.
  4. If any system in an Upper or Middle section of a "Building" is "Underground", shouldn't the systems in the sections below it automatically be set to "Underground"?

Dalton “now where's that shovel?” Spence
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