I am currently designing a Mars base that is largely underground, and I have several suggestions:
- All propulsion systems should be filtered out when a "Building" Orientation Design Option is selected.
- Systems that should not be "Underground" include Solar power systems (this includes panels, mirrors and boilers), Weapon systems
Quote:
unless either the entire building is underground (in which case top-facing fixed mount or any turret weapons can be installed in upper level section of the basement), or unless they’re a third of a spinal battery or a ghost particle beam.
Pyramid 3/43: Alternate GURPS, Alternate Spaceships p.10
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and Enhanced/Multipurpose/Tactical Comm/Sensor Arrays (they need a line-of-sight). Some Hangar Bays may be underground if at least one isn't (or 3 if you want a larger door) in the current or a connecting section.
Quote:
Armor: A building requires a minimum of one Armor system per section, representing its structural composition.
Pyramid 3/43: Alternate GURPS, Alternate Spaceships p.10
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Can this Armor use the Spread dDR option.
- If any system in an Upper or Middle section of a "Building" is "Underground", shouldn't the systems in the sections below it automatically be set to "Underground"?
Dalton “now where's that shovel?” Spence