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Old 03-11-2017, 05:00 PM   #1
Bruno
 
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Default Re: [Magic] Differences between Enchantments

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Originally Posted by VariousRen View Post
Okay, so it's almost always better to stick Deflect on something first, and then use Defending Weapon or Defending Shield to get the bonus up even higher when the cost of Deflect gets higher. It just struck me as odd, since the bonus from Deflect is more general (All defenses, not just block or parry) but is cheaper at +1 and +2, and the same at +3.
Yes, it is odd. *shrug* GURPS Magic has some (cough) inconsistencies and could do with a rewrite. We may not get a rewrite, as such, but the DF RPG is getting a new spells book that will include a lot of revised spells (but only a subset of the list from Magic... which may not be a bad idea anyways).

I've swapped the prices around in my game. I also added an armor piercing enchantment.
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Old 03-11-2017, 06:34 PM   #2
Fred Brackin
 
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Default Re: [Magic] Differences between Enchantments

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I've swapped the prices around in my game. I also added an armor piercing enchantment.
You mean besides Penetrating Weapon?
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Old 03-11-2017, 07:18 PM   #3
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Default Re: [Magic] Differences between Enchantments

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Originally Posted by Fred Brackin View Post
You mean besides Penetrating Weapon?
My bad, armor hardening enchantment. The one of that pair that's conspicuously missing.
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Old 03-12-2017, 01:56 AM   #4
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Default Re: [Magic] Differences between Enchantments

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Originally Posted by Bruno View Post
Yes, it is odd. *shrug* GURPS Magic has some (cough) inconsistencies and could do with a rewrite. We may not get a rewrite, as such, but the DF RPG is getting a new spells book that will include a lot of revised spells (but only a subset of the list from Magic... which may not be a bad idea anyways).
Unfortunately that will not include any Enchantment spells.
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Old 03-12-2017, 09:55 AM   #5
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Default Re: [Magic] Differences between Enchantments

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Unfortunately that will not include any Enchantment spells.
The game will include enchantments (organized with treasure, IIRC, but don't quote me). They won't be written up as spells, but you can back-form the energy costs from the prices and use the prerequisite chains from Magic (or make your own).

Similarly, at least some of the non Enchantment-college spells will have enchantments, from which you can back-form their energy cost to enchant.
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