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#1 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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It's not the same +1. Defending Shield is adding to the Block (effectively +2 to the Shield skill) when using that enchanted shield. And because they're not the same you cand have +3 to blocking by having Defieding Shiled +1 and Defect +2 for 1000 energy [cheaper than Deflect + 3 for 2000 or Defending shield + 3 for 2000]
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#2 | |
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Join Date: Apr 2015
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Quote:
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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#3 |
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Join Date: Mar 2013
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Please note that the DB bonus in Deflect also adds to Parry and Dodge rolls, for the later RAW says it even works against firearms!
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#4 | |
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Join Date: Sep 2004
Location: Canada
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I've swapped the prices around in my game. I also added an armor piercing enchantment.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 |
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Join Date: Aug 2007
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You mean besides Penetrating Weapon?
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Fred Brackin |
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#6 |
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Join Date: Sep 2004
Location: Canada
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My bad, armor hardening enchantment. The one of that pair that's conspicuously missing.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 | |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Quote:
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#8 |
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Join Date: Sep 2004
Location: Canada
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The game will include enchantments (organized with treasure, IIRC, but don't quote me). They won't be written up as spells, but you can back-form the energy costs from the prices and use the prerequisite chains from Magic (or make your own).
Similarly, at least some of the non Enchantment-college spells will have enchantments, from which you can back-form their energy cost to enchant.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Deflect increases the chance of the shield taking damage, Defending Shield doesn't.
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#10 | |
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Join Date: Apr 2015
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It seems like Deflect is the GURPS style answer to D&D's Bracers of Protection +1 or +1 platemail. It's just a generic defensive bonus, and helps with everything. Which raises the question, what happens when you have multiple items that grant Deflect. If my shield and armour have deflect +1, and my weapon has deflect +2, do I end up with Deflect +4 (The sum) or Deflect +2 (The highest). I would assume you just take the highest (same as with shields, two shields don't add DB, they just give you the best bonus). In that case, Defending Shield is a safe bet for an enchanter, because the buyer might already have Deflect on a different piece of equipment.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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| Tags |
| defending shield, deflect, enchantment |
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