03-02-2017, 10:04 AM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Advantage of the Week: S-Z
Scanning Sense
See Invisible Sealed Security Clearance Sensitive Semi-Aquatic Sensitive Touch Serendipity Shadow Form Shrinking Silence Spines Spirit Empathy Static Strikers Striking ST Super Climbing Super Jump Super Luck Supernatural Durability Teeth Telescopic Vision Temporary Identity Ultravision Unaging Unfeazable Universal Digestion Vacuum Support Variable Energy Access {Thaumatology} Very Blessed Very Fit Walk on Air Wild Mana Generator Xeno-Adaptability Zeroed Last edited by johndallman; 09-11-2024 at 03:39 AM. Reason: Shadow Form |
03-03-2017, 04:40 PM | #12 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Techniques by skill, A-D
The New Technique of the Week series is about inventing new fan-made techniques that aren't for combat skills, magic or psionics. The posts in this thread are meant to index all such techniques, new and previously published. Since I don't have a complete collection of Pyramid volume 3, nor all the GURPS PDFs, there may be a few missing. Please PM me, and I'll add them. The GURPS Repository has an index of published techniques by name.
Plans and objectives. All the threads with new techniques are tagged with "New Technique of the Week." Techniques for attributes, and other special cases Cane Travel {Underground Adventures}, Skidding {Action 3}, and Toe Flip {Action 3} are all bought from a DX default. Memory Palace {Social Engineering: Back to School} and Specific Item (Snatcher) are bought from an IQ default. Anachronistic Training is possible for any TL skill {Infinite Worlds}. Debugging, Inspired Development, and Inspired Research are possible for any skill used in inventing {Powers: The Weird}. Cutting Out {Social Engineering} is possible for any social interaction skill, as a Per-based roll. Beguilement {Pyramid #3/54} is possible for most social interaction skills. Elicitation {Pyramid #3/54} and Hinting {Social Engineering} are possible for any Influence skill. <Specific Sports Event>is possible for any athletic skill practised as a sport. Techniques by skill Accounting: False Accounting, <Individual business> (Accounting (Management)), <Type of business> (Accounting (Bookkeeping)), <Type of business> (Accounting (Financial)). Acrobatics: Acrobatic Stand {Action 3, MA}, Balancing {Action 3}, Breakfall {MA, TG}, Dive n' Roll {Action 3}, Evade {Action 3, MA}, Facing Change {Powers: the Weird}, Human Missile {Supers}, Quick Mount {Gun-Fu, Low-Tech, MA}, Running Climb {Action 3}, Running the Pole {LTC2}, Roll with Blow {Action 3, MA}, Sliding {Action 3}, Spinning {Action 3}. There's also material on Acrobatics for entertainment in 3e Compendium I, p166-170. Acting: Acting Honest, Good Samaritan {Social Engineering}, Shell Game {Social Engineering}, Spanish Prisoner aka 419 {Social Engineering}. Administration: Looking Good, Somebody Knows, <Specific organisation>, <Specific procedure>. Alchemy: Distillation {Low-Tech}, <Elixir> {Magic}. Area Knowledge: Historical Familiarity {Infinite Worlds}. Armoury: Complex Bullets, Immediate Action {Gun-Fu, FCCS, High-Tech, Tactical Shooting}, Instant Arsenal Disarm {Gun-Fu, High-Tech}, Work by Touch {Tactical Shooting}. Blind Fighting: Cane Travel {Underground Adventures}. Body Control: Flush<poison>. Body Language: <Specific Person>. Body Sense: Facing Change {Powers: the Weird}, Multiport {Supers}. Brainwashing: Deprogramming, Mind Modification (per trait, applicable to several other skills) {Powers: the Weird}. Camouflage: <Terrain type and season>. Carousing: Listening. Carpentry: <Specific Activity>. Chemistry: Distillation {Low-Tech}. Climbing: Guiding, Rope Up, Rope Down (aka Rappelling) and Scaling {all Basic, Action 3}. More on Rappelling {SEALS in Vietnam}. Computer Operation: Private Messaging {Pyramid #3/62},<Specific Program>. Connoisseur: <Specific Subject>. Cooking: <Specific menu>. Cryptography: <Specific code/cipher decryption>. Counterfeiting: <Specific Note or Coin>. Current Affairs: Historical Familiarity {Infinite Worlds}. Dancing: Close Dancing {Pyramid #3/54}, Follow Closely. Detect Lies: <Specific person>. Diplomacy: Agenda {Pyramid #3/54}, Personal Guarantee {Pyramid #3/54}, Somebody Knows, <Specific group, Subject>. Disguise: <Specific Person>, <Archetype>. Dreaming: Dream Rehearsal {Social Engineering: Back to School}. Driving: Combat Driving {Gun-Fu}.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 08-26-2017 at 09:13 AM. Reason: Somebody Knows |
03-03-2017, 04:42 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Techniques by skill, E-K
Electronics Operation (Communications): <Specific code/cipher use>, Telegraphy.
Electronics Operation (Communications, EW or Sensors): Triangulation {Enhanced Senses}. Electronics Operation (Media): Synching {Pyramid #3/62}. Escape: Dislocation, Slip Handcuffs {Basic}, Total Exhalation {Underground Adventures}. Esoteric Medicine: Speed-Bandaging {DF11}, via a Unique Technique perk. Exorcism: Speed-Exorcism {DF11}, via a Unique Technique perk, <Spirit type>. Explosives (Demolition): Set Trap {Basic}. Explosives (Demolition or Underwater Demolition): <Structure Type>. Explosives (EOD or NOD): <Bomb Type>. Explosives (Fireworks): <Device Type>. Farming: <Specific crop, Crop type> Fast-Draw: <location>, Toe Flip {Action 3}. Fast-Talk: Pig in a Poke {Pyramid #3/54}, Shell Game {Social Engineering}, Short Change {Pyramid #3/54}, <Specific person>. Fishing: <Equipment form>. First Aid: Speed-Bandaging {DF11}, via a Unique Technique perk, Blood Vessel Pressure {Low-Tech}, Resuscitation {Zombies}. Flying: Guiding Forgery: <Particular Document>. Fortune Telling: True Tarot {Horror}, and equivalents for other methods. Gardening: <Specific crop>. Hazardous Materials: <Specific hazard, Specialisation>. Herb Lore: <Elixir> Hiking: Guiding Housekeeping: <Specific problem>. Hypnotism: Hypnotic Freeze {Madness Dossier}, Remote Hypnosis {P:tW, Supers}. Intelligence Analysis: Piggybacking {Pyramid #3/54}. Interrogation: Good Cop/Bad Cop. Intimidation: Badger Game {Social Engineering}, Power Gaze {Pyramid #3/54}, <Specific person>. Jeweller: <Specific item>. Jumping: Human Missile {Supers}, Quick Mount {Gun-Fu, Low-Tech, MA}, Running Climb {Action 3}. Knife: Purse Cutting {Fantasy}. Knot-Tying: <Knot Family>
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 08-26-2017 at 08:51 AM. Reason: Good Cop/Bad Cop |
03-03-2017, 04:47 PM | #14 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Techniques by skill, L-R
Leadership: Big Store {Pyramid #3/54}, March-leading, Mission Assignment {Pyramid #3/54}.
Leatherworking: Glover, Saddler, Shoemaking. Lip Reading: <Specific person>. Lockpicking: Lock-blocking, <Lock model>, Work by Touch {Basic}, also possible for Explosives and Traps. Machinist: <Specific item>. Masonry: Bracing, Hoisting and Scaffolding, all {Underground Adventures}. Metallurgy: <Specific process>. Mathematics (Surveying): Triangulation {Enhanced Senses}. Mechanic (Vehicle type): <Specific vehicle model>. Meditation: Focus {Chinese Elemental Powers}, Projection {P:tW}. Merchant: Trading in Illegal Goods {Pyramid #3/47}. Mimicry (Animal Sounds or Bird Calls): <Species >. Mimicry (Speech): Impersonate {Basic}. Mind Block: Camouflaged Mind Block {Supers}, Coded Thoughts {Supers}, No-Mind {Supers}. Mount: <Throw Rider>. Musical Influence: Crowd Song {Pyramid #3/54}. Musical Instrument: Sight-Reading {LTC1}. Navigation: Triangulation {Enhanced Senses}. Observation: Sightlines, <Specific Organisation>. Packing: <Animal type & goods>. Parachuting: HALO/HAHO {SEALS in Vietnam}, Packing. Breakfall (Parachuting) is not a technique, but a core activity, and done at full skill. Parachuting fall speed is 16-23 ft/sec, a five-yard fall is, curiously enough, a speed of about 30 ft/sec. Performance: <Character>, Resonance {Pyramid #3/54}. Pharmacy: <Specific Preparation> Philosophy: Heuristics {P:tW}. Photography: Motion-Picture Camera {Basic}. Physician: Phlebotomy, Resuscitation {Horror, Zombies}. Piloting: Aggressive Maneuvering {Spaceships 4}, Ambush Maneuver {Spaceships 4}, Combat Piloting {Gun-Fu}, Evasive Maneuvering {Spaceships 4}, No-Landing Extraction {Basic}, Reversal Maneuver {Spaceships 4}. Poetry: Versification {SE:BtS}. Poisons: <Specific Preparation> Politics: <Specific group, Subject>. Professional Skill (Bartender): Listening. Professional Skill (Munitions Factory Worker): <Device type> Propaganda: Agenda, Going Viral {Social Engineering}. Prospecting: <Mineral>. Psychology: Deprogramming, Listening. Public Speaking: Irony {Social Engineering}, Making It Up, Spark Discussion, Resonance {Pyramid #3/54}.. Religious Ritual: Exorcism, <Specific ritual> Riding: Combat Riding {Gun-Fu, MA, Tactical Shooting}, Guiding, Hands-Free Riding {Gun-Fu, Low-Tech, MA} aka No-Hands Riding {Fantasy}, Hang From Saddle {Fantasy}, Jump, Mounted Reload {Low-Tech}, Quick Mount {Gun-Fu, Low-Tech, MA} and Staying Seated {Gun-Fu, MA}. Ritual Magic: <Decan>, Exorcism. Running: Specific event, Spinning {Action 3}.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 05-02-2019 at 06:21 AM. Reason: Layout |
03-03-2017, 04:48 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Techniques by skill, S-Z
Savoir-Faire (any): Bribery, Covering and Recruitment, Grapevine, Listening, Somebody Knows.
Savoir-Faire (High Society): Dangerous Request {Pyramid #3/54}, Elevated Speech {Pyramid #3/54}. Savoir-Faire (Military): Truce {Pyramid #3/54}. Scrounging: <Source>. Scuba: Penetration Diving {Underground Adventures}. Sewing: Embroidery. Sex Appeal: Badger Game {Social Engineering}, Fascination {Pyramid #3/54}, Listening, <Specific person>. Shiphandling (Submarine): Sneak Away. Singing: Sight-Reading {LTC1}, Resonance {Pyramid #3/54}, Throat Singing {Hot Spots: The Silk Road}. Skating: Guiding, Skate Backwards. Skiing: Guiding, Skidding {Action 3}. Sleight of Hand: Shell Game {Social Engineering}, <Object>. Smith: <Specific item>. Smuggling: <Type of Goods>. Sociology: Sociometry {Social Engineering}. Soldier: Vehicle Identification. Stage Combat: Good Samaritan {Social Engineering}. Stealth: Disappear {Action 3, DF11}, Good Samaritan {Social Engineering}, Quickstep. Streetwise: Bribery, Covering and Recruitment, Grapevine. Submarine: Sneak Away. Surgery: Autopsy, Bonesetting, Trepanning, Cataract Surgery and Cutting for the Stone, all {Low-Tech}, Phlebotomy, <Specific Procedure>. Survival: Bow & Palette and Flint Sparking are methods of starting fires, both {Lands Out Of Time}. Natural Disaster {Disasters: Hurricane}, <Specific area>. Swimming: Guiding, Lifesaving {Basic}. Tactics: Sightlines. Teaching: Exercises {SE:BtS}, Illumination {P:tW}, Legendary Teaching {SE:BtS}, Spark Discussion. Teamster: Hands-Free Driving {Low-Tech}, Sharp Turn {Fantasy}. Theology: Exorcism. Urban Survival: Natural Disaster {Disasters: Hurricane}, <Specific area>. Writing: Irony {Social Engineering}, Making It Up, Spark Discussion. Last edited by johndallman; 12-21-2019 at 08:27 AM. Reason: Natural Disaster |
05-13-2017, 09:27 AM | #16 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Index to threads with lasting value
I would nominate Icelander's threads on Horses and Low-tech ships as having lasting value.
|
02-11-2018, 08:53 AM | #19 |
Join Date: Oct 2016
|
Re: Index to threads with lasting value
A perk collection would also be cool!
Like perks and techiques from all books gathered up here or has that been done? |
02-11-2018, 12:29 PM | #20 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Index to threads with lasting value
Quote:
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
Tags |
advantage of the week, disadvantage of the week, index, resources, skill of the week |
Thread Tools | |
Display Modes | |
|
|