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#11 |
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Join Date: Dec 2012
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Now, a couple of Germans who aren't Nazis:
Hilde Rickmers, 1945 Age: 24 Attributes ST 9 [-10]; DX 11 [20]; IQ 12 [40]; HT 10 [0] Secondary Characteristics HP 9; Will 13 [5]; Per 12; FP 13 [9] Social Background Languages: German (Native) [0]; Heligolandic Frisian (Native) [4]; English (Accented/Native) [5]. TL: 6^ Cultural Familiarity: 20th century Western [0]. Subtotal: 73 Advantages Ally (Klaus Bruckner, 80% of points, 15 or less) [10] Attractive [4] Healer 1 [10] Sensitive [5] Spirit Allies (Cosmic Modular Abilities; Astral Projection, -10%; Nuisance Effect: must chant and display runes, -10%; Only for Allies with Summonable and Minion, -50%) 10 [30] Resistant to Sickness +3 [5] Adjustment (Healing Only, -30%) 9 [36] Aura Reading 5 [22] Coincidence (Nuisance Effects: 'Cannot use Extra Effort to gain more uses per day' and 'Only to grant the wishes of others,' -10%; Reliable, +60%) 3 [105] Curse 5 [30] EK Shield 3 [12] Empathy (Psychic Healing, -10%) [14] Photorefraction 5 [25] - Hologram 5 (Alternative Ability of Photorefraction) [5] Retrocognition 4 [40] - Prognostication 5 (Alternative Ability of Retrocognition) [8] - Visions (Full) (Alternative Ability of Retrocognition) [4] Retrocognitive Flashbacks (from Retrocognition) [6] Second Chance 1 [12] Seekersense 1 [7] Spirit Communication 3 [18] Weather Control 2 [44] Perks Alcohol Tolerance. [1] Classic Features (Pale brunette). [1] Soothing Touch. [1] Subtotal: 455 Disadvantages Code of Honour (Professional) [-5] Insomniac (Mild) [-10] Pacifism (Reluctant Killer) [-5] Sense of Duty (Heligoland) [-10] Bad Temper (15) [-5] Delusion (I'm a witch!) [-5] Fanaticism (Britain) [-15] Frightens Animals (Telepathy, -10%) [-9] Phobia (Traditional 'witch banes') (12) [-5] Quirks Believes that Heligoland was and would be better off under British rule. [-1] Fascinated by the occult. [-1] Flirts well unconsciously, but becomes awkward (-2 to Sex Appeal) when flirting on purpose. [-1] Rather fond of schnapps. [-1] Responsive. [-1] Subtotal: -74 Features Fortune-Telling is Complementary for all ESP skills. [0] Symbol Drawing is Complementary for all Psi skills. [0] Skills Biology (Biochemistry)/TL6^ [IQ/H] [1] 10 Body Language [Per/A] [1] 11 Chemistry/TL6^ [IQ/H] [1] 10 Diagnosis/TL6 [IQ/H] [4] 13* Diplomacy [IQ/H] [4] 12 Fortune-Telling (Runecasting) [IQ/A] [1] 11 Meditation [Will/H] [1] 11 Occultism [IQ/A] [2] 12 Pharmacy (Synthetic)/TL6^ [IQ/H] [1] 11* Physician/TL6 [IQ/H] [8] 14* Physiology/TL6 [IQ/H] [1] 11* Psychology [IQ/H] [2] 12* Sex Appeal [HT/A] [4] 11 Symbol Drawing (Futhorc) [IQ/H] [2] 11 Writing [IQ/A] [1] 11 Adjustment [IQ/H] [4] 12 Aura Reading [IQ/H] [2] 11 Coincidence [IQ/H] [4] 12 Curse [IQ/H] [4] 12 EK Shield [IQ/H] [2] 11 Empathy [IQ/H] [4] 12 Hologram [IQ/H] [2] 11 Photorefraction [IQ/H] [4] 12 Prognostication [IQ/H] [4] 12 Retrocognition [IQ/H] [4] 12 Second Chance [IQ/H] [4] 12 Seekersense [Per/H] [4] 12 Spirit Communication [IQ/H] [4] 12 Visions [IQ/H] [4] 12 Weather Control [IQ/H] [4] 12 Techniques Channeling (H) Spirit Communication-8 [3] 6 Evil Eye (H) Curse-4 [4] 11 Pinpoint (H) Seekersense-10 [5] 6 Reactive Use (H) Photorefraction-4 [3] 10 Unsupervised Change (H) Weather Control-10 [2] 3 * Includes +1 from Healer Talent. Subtotal: 109 Total: 563 Equipment Nice clothes shoes purse First-Aid kit Notes I normally would not use or allow Reliable to be added to most Psi abilities, but it's thematically appropriate in this context, and thematically limited. Evil Eye changes Curse from a touch-range attack, to one based on the user's line of sight. Hilde would not have survived her empowerment, if not for Klaus's healing abilities. If her Will were lower, she's have more, and/or worse, mental problems. Ghostdancer did a helpful chart for ally/familiar/dependent costs in his blog (scroll down a little). Spirit Ally availability maximums (for one ally): x4 (Constantly): 60%, 338 x3 (15 or less): 75%, 422 x2 (12 or less): 100%, 563 x1 (9 or less): 150%, 845 x.5 (6 or less): 200%, 1126 Thus, the more powerful a spirit is, the less likely it is to be available to help when you need it. I very likely wouldn't allow Constantly without enough backstory to justify it, though in the case of the Spirit Allies power, it just means that she doesn't have to roll to see if the spirit is available, or if the thoughtform will manifest. If you want to run a game without spirits, dropping Spirit Allies and Spirit Communication doesn't make Hilde much less playable, although it does remove one of the justifications for her Delusion. GURPS Bio-Tech supplied the Nurse template (p207) that I used for her. Templates from GURPS Psis include EK: Energy Absorber, Illusionist; ESP: Ghost Sight, Past-Scanner, Psychic Tracker (modified); Probability Alteration: Doom Bringer, Rain Dancer; Psycic Healing: Empathic Bond (modified).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 05-16-2018 at 06:52 PM. |
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| Tags |
| infinite worlds, katalysator, psi-tech, psionics, world building |
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