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Join Date: Aug 2004
Location: Saskatoon, SK
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For that reason, I don't think I'll apply it to extra effort in combat (assuming I ever see a PC with it). I think it's overkill for -5 points, the other penalties easily are worth 5 pts of inconvenience, and when I allow EE it tends to be a big part of the game. I would probably give -5 or -10 for no EE in combat by itself based on my games. Either that or bump Unfit up to -10 or -15 because it would be roughly equivalent to -3 to -5 fatigue.
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#2 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#3 |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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I agree that Unfit is fine at -5 - all the stuff it penalizes are either stuff you can choose to avoid (e.g., Extra Effort), or they're things that a lot of Unfit character concepts can avoid (wizards who levitate everywhere, nobles with servants to carry them about, and so on). Too much higher, and it would be more "free points" for the sort of character who would take it. Also, keeping it at -5 makes it much easier to buy off, which is an important thing, I think. The narrative arc of "out-of-shape individual goes on an adventure, gets into much better condition" is, while hardly a defining concept, still a pretty common one. Too much more expensive, and I think you'd just see a lot of characters not take Unfit at all, rather than taking it and buying it off over a couple of sessions.
However, that said... I don't think using a disadvantage limit as the logic makes much sense for this. Disadvantage limits are an optional rule in the first place, and I don't believe they're intended for NPCs in any case - NPCs should just have whatever disadvantages make sense for the their character concept. Even if we're talking about very low-value player characters, I don't think using "half your character point total" as the disadvantage limit makes much sense. The "half your total" rule breaks down at either high or low point values. For a character built on 25 points, I'd just use -25 points, or even higher, as the disad limit. |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Disadvantage limits are an optional rule, so if you don't use that rule it's not a problem.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#8 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If you are out of shape and start exercising consistently, basic cardiovascular fitness is one of the first notable gains, which also suggests that the point cost in terms of Time Use should be relatively low.
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#9 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Agreed. One of the principles has to go - either Point Value won't scale with Time Use or with (negative) utility. I would disregard the Time Use rule, but I understand may be inclined to do otherwise.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#10 | |
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Join Date: Dec 2007
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And yeah, it's important to consider how hard it will be to buy/train off a disad. Unfit is one of the advantages that is most likely to be eliminated in the course of a character arc. Or a training montage. You're the saddest bunch I ever met But you can bet Mister, I'll make a man Out of you Boy do I regret cutting Jim! But Jim had it coming! |
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