Quote:
Originally Posted by solidsingularity
I guess my really question is why is side effect so much cheaper?
I feel that side effect should be the same or more extensive as affliction fallow up.
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Honestly, Affliction isn't, in my opinion, a well-priced trait, so I personally favor putting Side Effect on a No Damage Crushing Innate Attack*. With that said, however, do keep in mind that Side Effect is actually +50% + whatever the effect would be worth as an Affliction - as noted in my example, DX -5 is +50% on Affliction, but +100% on Innate Attack. It's just that Innate Attack tends to have low enough of a base cost, and Side Effect is so darn
useful, that it tends to beat out Affliction pretty handily.
*If you want to maintain the way Affliction works against DR, that would be an additional modifier. I'd eyeball it as roughly around +50%, comparable to a level of Armor Divisor. I'd have it be HT for 0 damage, HT-1 for -1 or -2 damage, HT-2 for -3 or -4 damage, and so forth. I could be persuaded to go up to +100%, comparable to the "Cheating" level of Cosmic.