Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-26-2017, 10:48 AM   #13
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: [Space, Spaceships] Armor needed for Aerobraking/Re-entry

Quote:
Originally Posted by thrash View Post
Drag for aerobraking is most efficient from blunt rather than streamlined surfaces. A flat plate perpendicular to the airflow has a Cd ~ 2.0. SMAD III (p. 145) recommends 2.2 for a generic satellite.
What you reference in SMAD III in section 6.2.3 is perterbations due to atmospheric drag that cause orbital decay in satelites. Furthermore, it includes drag from extended solar arrays and does not even address aerobreaking. All of that said, it is pretty obvious that increasing any of Cd, A, or rho (although you can't affect rho with spacecraft design in any meaningful way) will increase the drag force felt by a reentering craft, but intentiinal atmospheric injection with extended solar panels seems like a good way to lose your solar panels. So again, the broad blunt plate for aerobreaking is primarily there to keep shockwaves off the airframe, allowing for lighter construction. The side benefit is slowing down faster, but deceleration will happen no matter what.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
 

Tags
space, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.