Quote:
Originally Posted by ericbsmith
Two things you can do with Auxiliary Craft:
1) Create ships that are smaller SM than can be designed using the Spaceships rules. The three canonical examples in the existing ships are the Life Pod, Drop Capsule, and Stealth Capsule from the Designers Notes.
2) Create "dummy" ships to fill your Hangar Bays and Vehicle Docks without having to fully stat them up using the Spaceship rules. Especially useful for creating a Carrier and then fleshing out the small craft later.
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Okay, that makes sense. An "Auxiliary Craft" has to be created there and saved to a "Saved Ships" sheet before it can be loaded from one. A few things though:
- On the "Design Table" when you enter the TL and SM values the other stats cells are filled with default values that are adjusted later by adding systems, design features and switches. Why can't these default values be generated on the "Auxiliary Craft" sheet too? (Empty cells only, of course.)
- AFAIK the Lwt. is always determined by the SM. It shouldn't be adjustable.
- There should be a validity check on the load so it doesn't exceed the LWt.
Quote:
Originally Posted by ericbsmith
Superscience ships also can't have Superscience Force Screens and Reactionless Engines. Auxiliary Craft are just another accessory, and if you install one on a non-superscience ship you are essentially stating that the ship is Superscience. So, yes, I like the filter. If you don't then either make the ship Superscience or click the checkbox "Don't filter systems by TL" in the upper-left corner of the design table sheet.
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I guess that means no aircraft carriers equipped with secret flying saucers then. Pity. (Although I suppose they
would give the carrier a superscience capability. ;-) ) And hangars don't have a "concealed" option ... yet. (Hint, hint.)
Dalton “you mean that's not a cargo door?” Spence