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#111 |
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Join Date: Jul 2008
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That's not really an ecology. The Gaia type worlds have superior carrying capacity (and sometimes other advantages) before you build them up.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#112 | |
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Join Date: Dec 2006
Location: Meifumado
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But what's the typical age of a K2? Isn't this a capture situation anyway?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#113 | |
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Join Date: Dec 2006
Location: Meifumado
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But going to the gym 25% more, reducing caloric intake by 25%, drinking 25% less alcohol or increasing muscle mass by 25% would all be beneficial to one's health. Human body mass can change within an individual by more than 25%, and we can live in temperatures over more than a 25% range of variation- 25% isn't that big a deal in the human condition. Heavy worlders might benefit from greater muscle and bone density, but could face other health deficits that would counteract the effect. But as modern medicine has trouble pinning down a lot of the factors in population longevity, it's hard to predict what the sum effect of high G would be.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#114 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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In such a case the lowest insolation will be when the small star covers part of the larger star. In the case of Sol+Barnard's Star, at the likely distances involved that'd be about a 4% reduction. The highest will be with both in full view, for L = 1.0004 Sol. This 4% variation is less than the seasonal variation and will be cyclic and predictable. I see no reason why it would be, in itself, a impediment to habitability.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#115 | |
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Join Date: Jun 2013
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Consider also what variable gravity is comparable to. Lower gravity means doing things are less strenuous - that is, every day tasks result in less exercise. I don't think anyone is going to argue that exercise is bad for you. To maintain the fitness level of an Earth couch potato, a Mars couch potato will have to add in a workout regimen. To maintain the fitness level of an average Earth man, someone living on a Mars colony would have to walk, jog, and possibly lift weights more often. And so forth. Those who behave just like their Earth counterparts are going to have lower overall fitness. Higher gravity means doing things are more strenuous - that is, every day tasks result in more exercise. To maintain the fitness level of an Earth couch potato, a Hope* couch potato will have to move around less. To maintain the fitness level of an average Earth man, someone living on a Hope colony would have to walk, jog, etc less often. And so forth. Those who behave just like their Earth counterparts are going to have higher overall fitness. Now, that isn't saying that lower gravity is necessarily bad for you, nor that higher gravity is necessarily good for you. There are going to be other factors augmenting or competing with the above. For example, a Mars colonist's heart doesn't have to work as hard pumping blood through his body, which means it might not wear out as quickly. A Hope colonist's heart, on the other hand, has to work harder to pump blood through his body, which means it might wear out a bit faster. I don't know for certain which direction variable gravity will skew things, and it's even possible we already live on "the best of possible worlds," at least in terms of gravity (that is, 1G is optimal for humans). All that said, from what I understand, gravity is an overall negative when it comes to crop growth. If you can get a planet with similar characteristics to the one in the paper (little variation in altitude, denser atmosphere) but at lower gravity, it might be better for plants - the higher gravity of that world was just to get the necessary physical characteristics. And better for plants will mean higher habitability, even if the colonists end up having shorter lifespans. *I've opted to have Hope in my space opera setting indeed be a planet with twice Earth's mass (and 1.25G). I haven't yet decided if I'll have it orbiting a K-dwarf like in the paper, a yellow dwarf, or something else entirely, however. |
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#116 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Going from "this will be a Gaia world" to "it will not be an impediment to habitability" is quite a step, though.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#117 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I am at a loss at how to even begin to respond to that. Humans do better with intermittent exercise and stress. Intense 24/7 stress does not ever do nice things to the majority of humans. Trial by fire may improves some rapidly and excessively, but more often fire burns people. If you're trying to create a low population of Halo Spartans, I could maybe agree. But we're talking about baseline humans, not a theoretical sister species or heavily modified version. Or are we? I think one or two posters seem to be going more for sheer biomass than maximal population and comfort for Homo sapiens.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#118 | |
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Join Date: Dec 2006
Location: Meifumado
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And he didn't say that humans at 2.5G would thrive, but that if these chickens do thrive then an unspecified-higher-than-normal-but-maybe-not-as-much-as-2.5G gravity could feasibly be beneficial to humans. That's one thing to consider though- the gravity tax on the world's economy. The energy required for moving around and doing anything productive is going to increase by 25% (more if there's a square term involved in work), so food and fuel expenditure will similarly increase. The planet would have to be exceptionally productive to make up for this tax.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 02-18-2017 at 12:54 PM. |
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#119 |
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Join Date: Jul 2008
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...is there some reason you think the purported health benefits of high gravity would be expected to kick in 'suddenly'?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#120 | |
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Join Date: Jul 2007
Location: West Virginia
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Per Ardua Per Astra! Ancora Imparo |
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| agriculture, ecology, ecosystem, gaia, habitability, space |
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